
Level Designer at Ubisoft
Brazil

Level Designer at Ubisoft
Brazil
Highly self-motivated artist and researcher.
Author of the book "Video game Arte", published in 2007, offering an in-depth look at videogames from an artistic standpoint.
- Extensive knowledge of standard design software tools (Illustrator, Photoshop, inDesign)
- Expertise in 3DMax, especially for game assets and level prop creation.
- Expertise with the Source engine and Hammer level editor as well as UnrealEd.
- Familiarity with web design and development (Flash, DHTML, HTML, etc.)
- Experience and full understanding of the printing process (spot and CMYK)
(Public Company; FR0000054470; Computer Games industry)
October 2009 — Present (2 months)
Planning and creation of 3D game levels for unannounced title.
(Self-Employed; Writing and Editing industry)
February 2009 — October 2009 (9 months)
Working as freelancer 3D artist.
(Publishing industry)
December 2007 — October 2009 (1 year 11 months)
Novas Idéias published my book "Videogame Arte", that debates about the topic of videogames as art, game development and the characteristics that constitute them as an art form. I worked for them not only as author, but also as a designer, and the graphic project and execution of the book, and all marketting supporting medias were done by me.
(Entertainment industry)
February 2004 — October 2009 (5 years 9 months)
Rede RPG (www.rederpg.com.br) is the biggest RPG web-portal in Brazil. Currently I'm creating special maps and graphics to illustrate E-books as well as editoring them. In the past I have contributed with original material, scooping of news and translation of articles to portuguese.
(Design industry)
November 2007 — February 2009 (1 year 4 months)
Design and creation of web-sites, flash sites and animation, letterhead, logos, packaging, signage and editorial, both independantly and as a team.
(Privately Held; 5001-10,000 employees; Broadcast Media industry)
2004 — February 2008 (4 years )
Outsourcing design position to assist in-company designers on creation of scenic materials raging from letterheads, packaging and logos to signage. Illustration and photo manipulation often needed. Creation of logos and concepts for audience and talk shows.
(Privately Held; 1-10 employees; Design industry)
September 2006 — August 2007 (1 year )
Design and creation of letterhead, logos, web-sites and editorial designs.
(Privately Held; 51-200 employees; Computer Games industry)
April 2006 — October 2006 (7 months)
Alpha tester for Guild Wars: Nightfall. Testing maps, professions, and skill balances, providing feedback on closed forums.
(Privately Held; 51-200 employees; Computer Games industry)
September 2005 — March 2006 (7 months)
Researching the soon to be launched Guild Wars: factions providing information on gameplay, game strategy and reviews of missions, quests and builds for the compiling of the Guild Wars: Factions Prima Strategy Guide.
(Privately Held; 51-200 employees; Computer Games industry)
September 2005 — March 2006 (7 months)
Alpha tester for Guild Wars: factions. Testing maps, professions, and skill balances, providing feedback on closed forums.
(Privately Held; 11-50 employees; Internet industry)
August 2005 — February 2006 (7 months)
Web-design and motion graphics creation, both for in-company demands and external clients.
(Educational Institution; 11-50 employees; Design industry)
August 2003 — January 2005 (1 year 6 months)
Design and creation of letterhead, logos, signage, web-sites, packaging and editorial designs.
Bachelor , Graphic Design , 2002 — 2007
Videogames, Roleplaying games, board games, Game Design, Art History