Software Architect
Amsterdam Area, Netherlands
Software Architect
Amsterdam Area, Netherlands
Help companies with creating and executing smart technology strategies. Focus on media/entertainment, technological and social aspects of the software.
Large scale software design, C++ library design, Code-audits, Digital Signal Processing, Natural Language Processing, Agile development, Scrum, C++, Ruby, Python.
(Computer Software industry)
September 2008 — Present (11 months)
(Computer Software industry)
January 2008 — Present (1 year 7 months)
Developed a Lighttpd/Apache/Nginx plugin for streaming and seeking H264 video (Mpeg4) into Flash 9. Supported by various video players e.g. Jeroen Wijering's Flash Player and Flowplayer.
(Computer Software industry)
June 2005 — Present (4 years 2 months)
Providing technical consultancy services and writing free and portable C++ libraries.
(Privately Held; Financial Services industry)
February 2009 — April 2009 (3 months)
Worked on the iPhone client for the Object+ Risk Monitor as well as implemented specific trader requirements for MD Trader.
(Privately Held; 11-50 employees; Information Technology and Services industry)
November 2007 — August 2008 (10 months)
Q-go Natural Language Search helps people find what they’re looking for in their own language.
Redesign and refactoring of Q-go's software stack - roadmap implementation.
(Computer Software industry)
December 2005 — March 2007 (1 year 4 months)
Internet video distribution system. Customers for the white label version include Top Ticket Line and various video mash-ups websites.
Development was done in Amsterdam, Moscow, Poland and the USA. Product shipped october 2006.
(Internet industry)
2004 — 2005 (1 year)
Development on next generation P2P software.
(Computer Software industry)
2003 — 2004 (1 year)
Secure VOIP and Chat SDK both commercial and open source. An easy to use Skype-like FireFox plugin based on this was developed by Glaxstar.
Featured a PSTN uplink (calling landlines or mobile phones) and a billing system connected with the Bank of Scotland and all audio Digital Signal Processing was created especially for this project.
Based on our design done in Amsterdam, we worked closely with a team of developers in Tallinn, Estonia to ship the product in september 2005, releasing version 2 in januari 2006.
Voipster was sold in 2006.
(Privately Held; 51-200 employees; Computer Software industry)
2001 — 2003 (2 years)
HIquality Identify compares and identifies millions of records using various methods, including: Word image, Trigrams, Exact strings, Acronyms, Core words, Matrix, Phonology.
(Public Company; 51-200 employees; LBi; Internet industry)
1997 — 2000 (3 years)
Call of the Dragonfly (X-Box) integrates elements of stealth and direct action into its gameplay. Interaction with the game's environments is also an integral part of the game.
(Computer Games industry)
1996 — 1997 (1 year)
The Bitmap Brothers are the original ‘rock star’ developers. Designed and implemented an interactive/context-sensitive music system used in Z2.