
Writer, Game Designer
Montreal, Canada Area

Writer, Game Designer
Montreal, Canada Area
Titles
- Current: an unannounced MMO project at A2M
- Kung Fu Panda: Legendary Warriors (Wii)
- High School Musical: Sing it! (Wii)
- Naruto: Rise of a Ninja (Xbox 360)
- Open Season (Multi-platform)
- Still Life & an associated ARG product (PC & Internet)
- And More...
Videogame Scriptwriting, Story Flow, Quest Design, RPG design, MMORPG, game project pitch (license and original IPs), creative concept establishment during initial game development phases. Extensive historical and general cultural knowledge, scifi & fantasy fan. Keen interest in RPG, adventure & MMORPG games.
(Educational Institution; Higher Education industry)
September 2009 — Present (4 months)
I am currently teaching the Interactive Storytelling class at the Montreal Campus of Champlain College for the 2009 Fall semester.
(Privately Held; Computer Games industry)
June 2007 — Present (2 years 7 months)
Story & Narrative Design for an Undisclosed MMO
Game Design & Story Concept for several pitches.
Scripwriter for Kung Fu Panda: Legendary Warriors, a Dreamworks license game published by Activision.
General:
- license work, consisting mainly in adapting the content of a movie or series to the world of videogames.
- working with game design as well as every other department of the project, remaining true to the characters and situations of the movie while helping to provide a fun and interesting game experience to the player.
- previous experiences in every aspect of game design proved invaluable in this, providing a unique insight into the needs of playability vs story and how to maximize both to the player's advantage.
(Public Company; UBI; Computer Games industry)
March 2005 — June 2007 (2 years 4 months)
Scriptwriter for Naruto: Rise of a Ninja, a Shueisha/Viz Media license
Co-scriptwriter for Open Season, a Sony Pictures Animation license
- license work, consisting mainly in adapting the content of a movie or series to the world of videogames.
(Computer Games industry)
January 2003 — March 2005 (2 years 3 months)
- Worked on an ARG for an unreleased project
- Worked on an ARG for Still Life
- Assisted with additional design for Still Life
- Supervised a small team comprised of individuals covering a wide variety of tasks and expertise, including web design, graphic design, game design & scriptwriting
(Internet industry)
2002 — September 2003 (1 year )
- creation of new interfaces, updating existing pages and the all around maintenance and upkeep of a large scale website
- covering sudden emergencies quickly and efficiently, ranging from simple graphics issues to coding.
- all around knowledge of every single step of website creation and day to day management were essential, as well as a high level of self-management and organization.
(Telecommunications industry)
2000 — 2002 (2 years )
Usability and UI architecture expertise for the telecom industry.
(Public Company; UBI; Computer Games industry)
1998 — 2000 (2 years )
UI design for various games.
(Public Company; Computer Games industry)
1997 — 1998 (1 year )
BA , Design Art , 1994 — 1997
BA , Art History , 1991 — 1994
BA , Creative Writing , 2006
Ongoing studies - B.A. Honours in English and Creative Writing, part time.