
Cinematic Artist at Day 1 Studios
Greater Chicago Area

Cinematic Artist at Day 1 Studios
Greater Chicago Area
Kyle has worked as a Character Animator professionally for over two years on 5 different shipped titles. He has great understanding of animation and has also done a good share of work setting up characters for body and facial animation on several games.
He began his career at Midway Games as a technical artist under contract, then two months later was hired on full time as an animator in the Cinematics department.
Along with his work at Midway, he has worked on various freelance projects as both an animator and a technical artist.
Kyle has worked with several 3d applications and can bring a character from set-up to animation, then importing both the character and the animation data into a package for use in Unreal3.
As his career progresses, he hopes to focus his talent on hand-key character animation.
-Animation (both hand-key and motion capture)
-Character/Prop/Vehicle setup and rigging
-Working with Unreal3 and able to troubleshoot issues related to skeletal mesh's and animation psa's.
-Able to work in several different 3d applications
(Privately Held; Computer Games industry)
November 2009 — Present (2 months)
-Create high-quality cinematics in the areas of cinematography, layout, animation, modeling, rigging, lighting and composition.
-Create animation and facial animation, both from motion capture and hand key.
(Privately Held; Computer Games industry)
March 2009 — October 2009 (8 months)
Creating high quality cinematics, scripted events, quick time events, and in-game animations. All animations are hand-key.
(Animation industry)
December 2008 — February 2009 (3 months)
I set up all the characters and facial rigs for a short film, as well as multiple props that needed to be rigged for animation. I created a working pipeline for animation data movement between Motion Builder (for body animation) and Maya (for facial animation). I also set up scripts for the render artists to use to import all the props and characters along with their animation data into a Maya scene.
(Animation industry)
September 2006 — February 2009 (2 years 6 months)
Worked on several shipped titles animating characters and props and setting up characters with facial rigs and prop rigging.
(Educational Institution; 1-10 employees; Higher Education industry)
November 2006 — January 2007 (3 months)
Skinned characters and set them up for use in Unreal for a fire safety game for the Chicago Fire Department.
2004 — 2006