
Animation Lead at Rockstar New England
Greater Boston Area

Animation Lead at Rockstar New England
Greater Boston Area
Shipped Titles (most recent first)
* Grand Theft Auto IV: The Ballad of Gay Tony
* Strongbad C.G.F.A.P. Ep2: Strongbadia The Free (PC)
* Strongbad C.G.F.A.P. Ep1: Homestar Ruiner (PC)
* Sam N Max Season 2, Ep5: What's Up Beelzebub? (PC)
* Sam N Max Season 2, Ep4: Chariots of The Dogs (PC)
* Sam N Max Season 2, Ep3: Night of The Raving Dead (PC)
* Sam N Max Season 2, Ep2: Moai Better Blues (PC)
* Sam N Max Season 2, Ep1: Ice Station Santa (PC)
* Fantastic Four: Rise Of The Silver Surfer (XBox360/PS3)
* Lair (PS3)
* Sims 2 (PS2/XBox)
* Halo 2 (PS2)
TV/Film/Short Film
* Action Man: "The Movie"
* GI Joe “Valor vs. Venom”
* GI Joe: “Spy Troops”
* Grand-Ma
* Tamanana
* The Adventures of Stevie Stardust
Internet Content
* Yahoo Video Mods Music Videos
A seasoned Animation Lead with a proven track record in establishing and overseeing animation production in the US and European markets. I ensure the quality, vision, and style of animation art is inline with the expectations of art direction and design.
*** Spoken Languages: English & German
(Public Company; TTWO; Computer Games industry)
June 2008 — Present (1 year 7 months)
* Grand Theft Auto IV: The Ballad of Gay Tony
Winner 2009 Spike Video Game Awards Best DLC
(Computer Games industry)
June 2007 — June 2008 (1 year 1 month)
"Wallace & Gromit's Grand Adventures"
Preproduction & Story Development
"Strong Bad's Cool Game for Attractive People"
Episodic Adventure Gaming for WiiConnect24
Ep 2, "Strongbadia the Free"
Ep 1, "Homestar Ruiner"
“Sam & Max Season 2” - Episodic Adventure Gaming / PC
Ep 205, "What's New, Beelzebub?"
Ep 204, "Chariots of the Dogs"
Ep 203, "Night of the Raving Dead"
Ep 202, "Moai Better Blues"
Sam & Max, "2007 Christmas Special"
Ep 201, "Ice Station Santa"
Sam & Max Season 2, "Cinematic Trailer"
• Collaborate with art director, lead designer, and TD to define animation needs
• Create, estimate, and maintain animation schedule
• Work with production to ensure milestone deadlines
• Give direction to animators based on art director and lead designer’s project vision
• Work closely with art director to maintain a strong focus and to push forward a dynamic and
spirited animation style
• Establish and maintain all documents for animation workflow
(Animation industry)
May 2006 — June 2007 (1 year 2 months)
"Fantastic Four: Rise of the Silver Surfer" XBox 360, PS3
• Collaborating with the Art and Design teams to help conceptualize character motions and abilities
• Creation of high standard key-framed animation in a variety of styles
• Overseeing and reviewing animation with project animators
• Overseeing the direction of cinematic sequences
• Contributing innovative and original ideas towards new animation processes and tools
• Managing and planning of production schedules and the ability to consistently meet deadlines
• Directing cutscene animations produced by an overseas outsourcing studio
(Animation industry)
February 2006 — March 2006 (2 months)
“Lair”- Cinematics (Sony Games / Factor 5) PS3
• Maintained artistic vision of Animation Supervisor
• Dragon and Character animation
• Shot staging and Camera animation
• Contributed in daily critiques
(Privately Held; 11-50 employees; Animation industry)
September 2005 — January 2006 (5 months)
“Yahoo Video Mods”- Web Media Content
• Motion capture data cleaning, enhancement and integration to character
• Layered key frame animation
• Motion adjustment of matched live action background plates and cg characters, lighting
and rendering
(Public Company; ERTS; Computer Games industry)
April 2005 — September 2005 (6 months)
“Sims 2”- PS2
• Created character-to-character and character-to-object interactions for in game play
• General troubleshooting of problem assets and animation integration
• Game tested to assure in-game animations and assets were properly integrated
(Privately Held; Animation industry)
February 2002 — September 2004 (2 years 8 months)
Animator / Layout Artist
“Action Man: Ultimate X” – Direct to DVD Feature
“Halo 2” Cinematics – Xbox (In cooperation with Bungie Studios)
“GI Joe: Valor VS Venom” – Direct to DVD Feature
“GI Joe: Spy Troops” – 60min Bonus DVD included with Action Figure Toys
• Created a wide variety of character, prop, camera, and vehicle animation
• Significantly contributed to the previz phase of production as a layout artist
• Worked closely with Art Directors and VFX Supervisors to assure continuity throughout
sequences
(Animation industry)
December 2001 — October 2002 (11 months)
Germany
“Tamanana” – CG Feature Film
• Lead a team of 6-8 artists through the previz stage working with art director to assure proper
camera and character staging and continuity of sequences
• Lead a team of 6-8 artists through motion capture cleaning and enhancement, facial animation,
lip sync, hands, feet, prop, and camera animation
• Played an integral role in animation shot critiques
• Trained artists to use and export motion capture data
• Worked closely with the director and supervisors in directing actors on the motion capture stage.
• Involved in demo reel reviewing and the hiring of artists
• Assisted in pipeline workflow and file structure development
(Animation industry)
February 2002 — July 2002 (6 months)
“Grand-Ma” – Short Film
• Maintained artistic vision of Animation Supervisor
• Keyframe character animation
• Shot staging and camera animation
• Contributed in daily critiques
(Animation industry)
February 2000 — April 2001 (1 year 3 months)
Germany
“The Adventures of Stevie Stardust” – CG TV Series
• Maintained artistic vision of Animation Supervisor
• Keyframe character animation
• Shot staging and camera animation
• Contributed in daily critiques
(Animation industry)
August 1998 — May 1999 (10 months)
“Why Cows Go Moon” – CG Short Film Thesis
• Siggraph 1999 Animation Theater
* Developed story, recorded voice talent, created storyboards
• Modeled, rigged, animated environments, props, and characters
• Textured, lit, rendered, and composited final film
(Design industry)
1996 — 1997 (1 year )
Junior Avid Editor (two summers working)
• Assisted in the editing of Documentaries for clients Discovery Channel and PBS
• Edited music video “Quiet” for Rock Band ‘Jump Little Children’; client Sony Music
• Assisted in editing infomercial for “Sounds of the 60’s” client Time-Life Music
(Privately Held; Internet industry)
1994 — 1995 (1 year )
“Hellraiser” – 3DO FPS Game
“Monster Island” – 3DO Game
Children Educational Software
• Assisted in the creation of in game interactive menus
• Designed and created in game FPS levels
• Worked closely with Art Director and artists in the creation of level content
BFA , Computer Animation , 1995 — 1999
Gretsch Guitars, that vintage rock n' roll & rockabilly sound. Telecaster Twang The sound of Gilmour Track & Field Indoor rock climbing Hiking Mountain Biking Kayaking
1999 Siggraph Animation Theater "Why Cows Go Mooon"