Andy Welihozkiy

Andy Welihozkiy

Animation Lead at Rockstar New England

Greater Boston Area

Current
Past
  • Lead Animator at Telltale Games
  • Lead Animator at Visual Concepts/2K Marin
  • Animator at The Third Floor
  • Motion Builder Shot TD at Big Bear Entertainment
  • Animator at Electronic Arts
  • Animator, Layout Artist at Reel FX
  • Lead Animator at eee Triple-E VFX
  • Maya Animator / Layout Artist at Cyberploc Studios
  • Animator at Stardust Entertainment
  • CG Artist, Creator at Ringling School Of Art & Design, Sarasota, FL
  • Junior Avid Editor at Random Video / Interface Video, Washington DC
  • Summer, Intern, Macromedia Director Artist, Previz Artist, Junior Level Designer at Magnet Interactive, Washington DC
Education
  • Ringling School Of Art & Design
  • West Springfield High School
Connections
293 connections
Industry
Animation
Websites

Andy Welihozkiy’s Summary

Shipped Titles (most recent first)

* Grand Theft Auto IV: The Ballad of Gay Tony
* Strongbad C.G.F.A.P. Ep2: Strongbadia The Free (PC)
* Strongbad C.G.F.A.P. Ep1: Homestar Ruiner (PC)
* Sam N Max Season 2, Ep5: What's Up Beelzebub? (PC)
* Sam N Max Season 2, Ep4: Chariots of The Dogs (PC)
* Sam N Max Season 2, Ep3: Night of The Raving Dead (PC)
* Sam N Max Season 2, Ep2: Moai Better Blues (PC)
* Sam N Max Season 2, Ep1: Ice Station Santa (PC)
* Fantastic Four: Rise Of The Silver Surfer (XBox360/PS3)
* Lair (PS3)
* Sims 2 (PS2/XBox)
* Halo 2 (PS2)

TV/Film/Short Film

* Action Man: "The Movie"
* GI Joe “Valor vs. Venom”
* GI Joe: “Spy Troops”
* Grand-Ma
* Tamanana
* The Adventures of Stevie Stardust

Internet Content

* Yahoo Video Mods Music Videos

Andy Welihozkiy’s Specialties:

A seasoned Animation Lead with a proven track record in establishing and overseeing animation production in the US and European markets. I ensure the quality, vision, and style of animation art is inline with the expectations of art direction and design.

*** Spoken Languages: English & German


Andy Welihozkiy’s Experience

  • Animation Lead

    Rockstar New England

    (Public Company; TTWO; Computer Games industry)

    June 2008Present (1 year 7 months)

    * Grand Theft Auto IV: The Ballad of Gay Tony
    Winner 2009 Spike Video Game Awards Best DLC

  • Lead Animator

    Telltale Games

    (Computer Games industry)

    June 2007June 2008 (1 year 1 month)

    "Wallace & Gromit's Grand Adventures"
    Preproduction & Story Development

    "Strong Bad's Cool Game for Attractive People"
    Episodic Adventure Gaming for WiiConnect24
    Ep 2, "Strongbadia the Free"
    Ep 1, "Homestar Ruiner"

    “Sam & Max Season 2” - Episodic Adventure Gaming / PC
    Ep 205, "What's New, Beelzebub?"
    Ep 204, "Chariots of the Dogs"
    Ep 203, "Night of the Raving Dead"
    Ep 202, "Moai Better Blues"
    Sam & Max, "2007 Christmas Special"
    Ep 201, "Ice Station Santa"
    Sam & Max Season 2, "Cinematic Trailer"

    • Collaborate with art director, lead designer, and TD to define animation needs
    • Create, estimate, and maintain animation schedule
    • Work with production to ensure milestone deadlines
    • Give direction to animators based on art director and lead designer’s project vision
    • Work closely with art director to maintain a strong focus and to push forward a dynamic and
    spirited animation style
    • Establish and maintain all documents for animation workflow

  • Lead Animator

    Visual Concepts/2K Marin

    (Animation industry)

    May 2006June 2007 (1 year 2 months)

    "Fantastic Four: Rise of the Silver Surfer" XBox 360, PS3

    • Collaborating with the Art and Design teams to help conceptualize character motions and abilities
    • Creation of high standard key-framed animation in a variety of styles
    • Overseeing and reviewing animation with project animators
    • Overseeing the direction of cinematic sequences
    • Contributing innovative and original ideas towards new animation processes and tools
    • Managing and planning of production schedules and the ability to consistently meet deadlines
    • Directing cutscene animations produced by an overseas outsourcing studio

  • Animator

    The Third Floor

    (Animation industry)

    February 2006March 2006 (2 months)

    “Lair”- Cinematics (Sony Games / Factor 5) PS3

    • Maintained artistic vision of Animation Supervisor
    • Dragon and Character animation
    • Shot staging and Camera animation
    • Contributed in daily critiques

  • Motion Builder Shot TD

    Big Bear Entertainment

    (Privately Held; 11-50 employees; Animation industry)

    September 2005January 2006 (5 months)

    “Yahoo Video Mods”- Web Media Content

    • Motion capture data cleaning, enhancement and integration to character
    • Layered key frame animation
    • Motion adjustment of matched live action background plates and cg characters, lighting
    and rendering

  • Animator

    Electronic Arts

    (Public Company; ERTS; Computer Games industry)

    April 2005September 2005 (6 months)

    “Sims 2”- PS2

    • Created character-to-character and character-to-object interactions for in game play
    • General troubleshooting of problem assets and animation integration
    • Game tested to assure in-game animations and assets were properly integrated

  • Animator, Layout Artist

    Reel FX

    (Privately Held; Animation industry)

    February 2002September 2004 (2 years 8 months)

    Animator / Layout Artist
    “Action Man: Ultimate X” – Direct to DVD Feature
    “Halo 2” Cinematics – Xbox (In cooperation with Bungie Studios)
    “GI Joe: Valor VS Venom” – Direct to DVD Feature
    “GI Joe: Spy Troops” – 60min Bonus DVD included with Action Figure Toys

    • Created a wide variety of character, prop, camera, and vehicle animation
    • Significantly contributed to the previz phase of production as a layout artist
    • Worked closely with Art Directors and VFX Supervisors to assure continuity throughout
    sequences

  • Lead Animator

    eee Triple-E VFX

    (Animation industry)

    December 2001October 2002 (11 months)

    Germany
    “Tamanana” – CG Feature Film

    • Lead a team of 6-8 artists through the previz stage working with art director to assure proper
    camera and character staging and continuity of sequences
    • Lead a team of 6-8 artists through motion capture cleaning and enhancement, facial animation,
    lip sync, hands, feet, prop, and camera animation
    • Played an integral role in animation shot critiques
    • Trained artists to use and export motion capture data
    • Worked closely with the director and supervisors in directing actors on the motion capture stage.
    • Involved in demo reel reviewing and the hiring of artists
    • Assisted in pipeline workflow and file structure development

  • Maya Animator / Layout Artist

    Cyberploc Studios

    (Animation industry)

    February 2002July 2002 (6 months)

    “Grand-Ma” – Short Film

    • Maintained artistic vision of Animation Supervisor
    • Keyframe character animation
    • Shot staging and camera animation
    • Contributed in daily critiques

  • Animator

    Stardust Entertainment

    (Animation industry)

    February 2000April 2001 (1 year 3 months)

    Germany
    “The Adventures of Stevie Stardust” – CG TV Series

    • Maintained artistic vision of Animation Supervisor
    • Keyframe character animation
    • Shot staging and camera animation
    • Contributed in daily critiques

  • CG Artist, Creator

    Ringling School Of Art & Design, Sarasota, FL

    (Animation industry)

    August 1998May 1999 (10 months)

    “Why Cows Go Moon” – CG Short Film Thesis

    • Siggraph 1999 Animation Theater
    * Developed story, recorded voice talent, created storyboards
    • Modeled, rigged, animated environments, props, and characters
    • Textured, lit, rendered, and composited final film

  • Junior Avid Editor

    Random Video / Interface Video, Washington DC

    (Design industry)

    19961997 (1 year )

    Junior Avid Editor (two summers working)

    • Assisted in the editing of Documentaries for clients Discovery Channel and PBS
    • Edited music video “Quiet” for Rock Band ‘Jump Little Children’; client Sony Music
    • Assisted in editing infomercial for “Sounds of the 60’s” client Time-Life Music

  • Summer, Intern, Macromedia Director Artist, Previz Artist, Junior Level Designer

    Magnet Interactive, Washington DC

    (Privately Held; Internet industry)

    19941995 (1 year )

    “Hellraiser” – 3DO FPS Game
    “Monster Island” – 3DO Game
    Children Educational Software

    • Assisted in the creation of in game interactive menus
    • Designed and created in game FPS levels
    • Worked closely with Art Director and artists in the creation of level content


Andy Welihozkiy’s Education

  • Ringling School Of Art & Design

    BFA , Computer Animation , 19951999

    Activities and Societies:
    A classical art education specializing in animation production (Traditional 2D Animation, Experimental Animation, Stop Motion Animation, 3D Animation, Figure Drawing, Figure Sculpture, Concept Development, Script Writing, B&W Photography, Color Photography, Art History, Analytical Geometry)
  • West Springfield High School

    Activities and Societies:
    Simply to get back in touch with old friends.

Additional Information

Andy Welihozkiy’s Websites:

Andy Welihozkiy’s Interests:

Gretsch Guitars, that vintage rock n' roll & rockabilly sound. Telecaster Twang The sound of Gilmour Track & Field Indoor rock climbing Hiking Mountain Biking Kayaking

Andy Welihozkiy’s Groups:

  •    Motion Capture Society
  •    Inside EA: (Electronic Arts) People, Games & Opportunities
  •    Matchmoving & On Set Mocap
  •    Recruit 3D

Andy Welihozkiy’s Honors:

1999 Siggraph Animation Theater "Why Cows Go Mooon"


Andy Welihozkiy’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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