
Game Designer at TimeGate Studios
Houston, Texas Area

Game Designer at TimeGate Studios
Houston, Texas Area
(Privately Held; Computer Games industry)
March 2008 — Present (1 year 5 months)
*Designing and developing core systems for an unannounced MMO.
*Designing and developing core systems for Section 8 - a science fiction first person shooter for the PC and XBox360.
*Tuning content and working with UE3 scripting to balance and tweak gameplay for Section 8.
(Public Company; Computer Games industry)
May 2007 — March 2008 (11 months)
*Team lead for development and launch of Vanguard's premiere raid dungeon, the Ancient Port Warehouse.
*Iterated and built upon core game systems to foster balance and increase fun factor.
*Created reward systems and quest lines for high end content.
(Public Company; 51-200 employees; Computer Games industry)
July 2006 — May 2007 (11 months)
*Populated and created reward systems for numerous dungeons and overland camps.
*Developed new player content for one of Vanguard's starting races from concept to completion.
*Created paper prototype to illustrate design ideas for one of Vanguard's primary spheres.
Bachelor of Science , Computer Science , 2002 — 2006
Making great games
IGDA