Andrew Grant

Andrew Grant

Senior Engineer at LucasArts

San Francisco Bay Area

Current
Past
  • Lead Programmer at Climax Racing
  • Senior Programmer at Hothouse Creations
Connections
79 connections
Industry
Computer Software
Websites

Andrew Grant’s Summary

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Talented software engineer with over 10 years of professional experience. Highly proficient in C/C++ and object oriented design. Wide range of experience including graphics, parallel processing, optimization and UI development. Adept at developing low-cost/high-benefit solutions. Proven ability to deliver quality products on time and budget.

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SELECTED ACHIEVEMENTS
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* Lead Programmer on "ATV Offroad Fury 3," a multi-million selling title for Sony Computer Entertainment.

* Lead Programmer on "Blazin' Trails," a first-party launch title for the PlayStation Portable.

* Author of "Whiist," first place winner of Microsoft's "Code2Fame" 2007 event. Whiist has been downloaded over 40,000 times.

* Author of the iPhone application "Better Christmas List" - Rated Staff Favorite during December 2008.

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Andrew Grant’s Specialties:

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SKILLS
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Languages: C/C++, C#, Python, Objective-C, Java

Platforms: x86/MIPS/PPC, PS3, Xbox 360, PS2, PSP, DirectX, iPhone

API / Frameworks: .NET, Win32, MFC, Cocoa, XML, HTML / CSS


Andrew Grant’s Experience

  • Senior Engineer

    LucasArts

    (Privately Held; Computer Games industry)

    June 2009Present (6 months)

    Working something super-exciting and super-secret.

  • Technical Lead

    Seven Studios

    (Privately Held; Computer Games industry)

    June 2007June 2009 (2 years 1 month)

    At Seven Studios I lead the development and direction of our next-gen engine technology.

    As well as contributing to the code base my daily work involves evaluating and identifying the direction of our internal tools and tech, managing and scheduling engineers on the technology team, and liaising with our game teams to ensure their needs are met.

  • Contractor

    Independent

    (Computer Software industry)

    February 2007June 2007 (5 months)

    Independent contractor working on PSP / XBox 360 engine technology.

  • Lead Programmer

    Climax Los Angeles

    (Privately Held; 11-50 employees; Computer Software industry)

    October 2004February 2007 (2 years 5 months)

    While at Climax LA I worked as the Lead Programmer on ATV: Blazin Trails, a launch title for the PlayStation Portable, and on its sequel ATV: Pro. I also oversaw the PSP version of Mortal Kombat: Unchained prior to a full-time Lead being appointed.

    In addition to these titles, I was the main author of the PSP version of our internal middleware. This middleware is being used on Steel Horizons, Who Wants To Be A Millionaire, and other unannounced titles.

  • Lead Programmer

    Climax Racing

    (Privately Held; 51-200 employees; Computer Software industry)

    February 2002October 2004 (2 years 9 months)

    During my time at Climax Racing I was Lead Programmer on ATV Offroad Fury 3 on the PS2. Prior to that, I was the PS2 Lead on Quad Power Racing. I also worked on our internal middleware libraries, and contributed to the XBox and PS2 versions of Rally Fusion.

  • Senior Programmer

    Hothouse Creations

    (Privately Held; 11-50 employees; Computer Software industry)

    September 1998February 2002 (3 years 6 months)

    At Hothouse I was a member of the team that developed Gangsters2 : Organized Crime (PC). I also contributed to Who Wants To Be A Millionaire (PS1/PC/DC) and an unreleased PS2 title.


Additional Information

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