
Senior Engineer at LucasArts
San Francisco Bay Area

Senior Engineer at LucasArts
San Francisco Bay Area
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Talented software engineer with over 10 years of professional experience. Highly proficient in C/C++ and object oriented design. Wide range of experience including graphics, parallel processing, optimization and UI development. Adept at developing low-cost/high-benefit solutions. Proven ability to deliver quality products on time and budget.
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SELECTED ACHIEVEMENTS
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* Lead Programmer on "ATV Offroad Fury 3," a multi-million selling title for Sony Computer Entertainment.
* Lead Programmer on "Blazin' Trails," a first-party launch title for the PlayStation Portable.
* Author of "Whiist," first place winner of Microsoft's "Code2Fame" 2007 event. Whiist has been downloaded over 40,000 times.
* Author of the iPhone application "Better Christmas List" - Rated Staff Favorite during December 2008.
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SKILLS
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Languages: C/C++, C#, Python, Objective-C, Java
Platforms: x86/MIPS/PPC, PS3, Xbox 360, PS2, PSP, DirectX, iPhone
API / Frameworks: .NET, Win32, MFC, Cocoa, XML, HTML / CSS
(Privately Held; Computer Games industry)
June 2009 — Present (6 months)
Working something super-exciting and super-secret.
(Privately Held; Computer Games industry)
June 2007 — June 2009 (2 years 1 month)
At Seven Studios I lead the development and direction of our next-gen engine technology.
As well as contributing to the code base my daily work involves evaluating and identifying the direction of our internal tools and tech, managing and scheduling engineers on the technology team, and liaising with our game teams to ensure their needs are met.
(Computer Software industry)
February 2007 — June 2007 (5 months)
Independent contractor working on PSP / XBox 360 engine technology.
(Privately Held; 11-50 employees; Computer Software industry)
October 2004 — February 2007 (2 years 5 months)
While at Climax LA I worked as the Lead Programmer on ATV: Blazin Trails, a launch title for the PlayStation Portable, and on its sequel ATV: Pro. I also oversaw the PSP version of Mortal Kombat: Unchained prior to a full-time Lead being appointed.
In addition to these titles, I was the main author of the PSP version of our internal middleware. This middleware is being used on Steel Horizons, Who Wants To Be A Millionaire, and other unannounced titles.
(Privately Held; 51-200 employees; Computer Software industry)
February 2002 — October 2004 (2 years 9 months)
During my time at Climax Racing I was Lead Programmer on ATV Offroad Fury 3 on the PS2. Prior to that, I was the PS2 Lead on Quad Power Racing. I also worked on our internal middleware libraries, and contributed to the XBox and PS2 versions of Rally Fusion.
(Privately Held; 11-50 employees; Computer Software industry)
September 1998 — February 2002 (3 years 6 months)
At Hothouse I was a member of the team that developed Gangsters2 : Organized Crime (PC). I also contributed to Who Wants To Be A Millionaire (PS1/PC/DC) and an unreleased PS2 title.