Andrew Dovichi

Andrew Dovichi

Mission Designer at Sega Studios

San Francisco Bay Area

Current
Past
Education
  • The Art Institute at San Francisco
Connections
63 connections
Industry
Computer Games
Websites

Andrew Dovichi’s Summary

1) I've been a game designer since....

A) Before I was born.

B) As long as I can remember.

C) Since the dawn of time when dinosaurs ruled the world and played the first heavy metal concerts.

Answer: B) As long as I can remember.

2) My personal goals and aspirations are...

A) To create fun and unique games that are still played 20 years from now.

B) To someday eat my weight in Peeps.

C) To rule the world on puppet strings.

Answer: A) To create fun and unique games that are still played 20 years from now. Though B and C are rather tempting...

3) I bring to a company...

A) A chip on my shoulder and a monkey on my back, or is it a chimp on my shoulder and a monk on my back?

B) A song in my heart and a dance in my step.

C) A unique vision, strong work ethic, personable attitude and a winning sense of humor.

Answer: C) A unique vision, strong work ethic, personable attitude and a winning sense of humor.

Andrew Dovichi’s Specialties:

Unique and feasible ideas, strong team based work ethic, fierce creativity, quick to learn and slow to forget, community leaderboard implementation and maintenance, evolving skill-set... not to mention great soft skills and a likable personality.


Andrew Dovichi’s Experience

  • Mission Designer

    Sega Studios

    (Privately Held; Computer Games industry)

    October 2009Present (3 months)

  • Game Designer

    Totally Games

    (Privately Held; 11-50 employees; Computer Games industry)

    February 2006October 2008 (2 years 9 months)

    Titles Completed:

    -- Cisco Mind Share (Not Rated - PC) Q1 2009
    -- Alien Syndrome (Rated T - PSP, Wii) July 2007
    -- Dora the Explorer: Dora Saves the Mermaids
    (Rated E - PS2) February 2008

    Since joining the team at the awesome place that is TG, I've quickly climbed the ranks from level monkey (where I was responsible for over a dozen levels in Alien Syndrome) to the go-to mastermind for crazy and unique innovations in traditional game design.

    I have a knack for thinking outside of the cubical and I love to make sure that everyone else around hears of my ideas, a skill that I honed under the tutelage of the late, great, Erick Wujcik. I'm constantly looking for new ways to innovate within game design, something that my superiors at TG encouraged, and I love to marry different aspects from different genres to create unique and fun gameplay.

  • Level Designer

    Glu Mobile

    (Public Company; 201-500 employees; GLUU; Computer Games industry)

    August 2005January 2006 (6 months)

    Titles Completed:

    -- Ice Age 2: Arctic Slide (Mobile) November 2005

    I came to work at the wonderful mobile-game-studio-formerly-known-as-Sorrent through an internship while attending college. I handled the bulk of the level design work for the title from the wee-early moments when the engine barely rendered anything, to the final moments of my last day with Glu when I found a serious bug while playing a 'final' build of the game on my train ride home.

    My time at Glu taught me a ton of useful skills and it was a great learning experience that I will cherish forever. My hats off to the team there that I worked with.


Andrew Dovichi’s Education

  • The Art Institute at San Francisco

    BAS , Game Art and Design , 20022005


Additional Information

Andrew Dovichi’s Websites:

Andrew Dovichi’s Interests:

Video games, music, pop culture, hockey, all kinds of skating, people, kiwis (flora and fauna versions), the wrappers of Crayola crayons, those little drink umbrellas, people's names with the letter X in them, Cheez-Its, video game music, chinchillas, internet mentality, band shirts and opposing forces. Not exactly in that order.

Andrew Dovichi’s Groups:

ScoreHero Staff

  •    Glu Mobile Network
  •    Friends of Harmonix Music
  •    Game Designers Network
  •    Art Institute Alumni
  •    Serious Games Group
  •    Serious games people
  •    Level Design

Andrew Dovichi’s Honors:

'Best of Show' - December 2005 Art Institute of California at San Francisco Portfolio Show


Andrew Dovichi’s Contact Settings

Interested In:

  • career opportunities
  • job inquiries
  • expertise requests
  • reference requests
  • getting back in touch

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