
Freelance 3D Artist
Romania

Freelance 3D Artist
Romania
I am a professional 3D artist, experienced in video games and specialized in environment & character modeling. I have strong artistic and creative skills, very good game knowledge and I am comfortable working with tight deadlines.
Portfolio: www.andrei313.com
Games Shipped:
Terminator Salvation [Platform: iPhone] (2009)
I was Lead 3D Artist on this project.
Link: http://www.gameloft.com/iphone-games/terminator-salvation/
The Lost Inca Prophecy [Platform: PC] (2009)
I worked as a freelance artist making the 3D assets for the game.
Link: http://www.bigfishgames.com/download-games/5975/the-lost-inca-prophecy/index.html
Asphalt 4: Elite Racing [Platform: iPhone] (2008)
I was Lead 3D Artist on this project.
Link: http://www.gameloft.com/iphone-games/asphalt-4-elite-racing/
Assassins Creed: Altair's Chronicles [Platform: Nintendo DS] (2007)
I worked as 3D Artist on this proect.
Link: http://www.ubi.com/US/Games/Info.aspx?pId=6306
Miami Nights: Singles in the City [Platform: Nintendo DS] (2007)
I was Lead 3D Artist on this project.
Link: http://www.ubi.com/US/Games/Info.aspx?pId=6281
Brothers in Arms 3D - [Platform: Mobile Phones] (2006)
I worked as a 3D Artist / Animator on this project.
Link: http://www.gameloft.com/mobile-games/brothers-in-arms-earned-in-blood/
Volunteering:
Carpathian Crosses - The Romanian Army in World War II [Platform: PC] (2006-2008)
I worked as a Character Artist / Animator for the Red Orchestra - Ostfront '41-'45 Add-On - Carpathia Crosses
Link: http://www.carpathiancrosses.com/
Mare Nostrum [Platform: PC] (2006-2008)
I worked as a Weapon/Character Artist / Animator for the Red Orchestra - Ostfront '41-'45 Modification - Mare Nostrum
Link: http://www.marenostrumgame.com/
- Lowpoly Modeling
- Highpoly Modeling
- LOD creation
- Texturing
- Normal Mapping
- Rigging
- Animations
Software:
- Autodesk 3ds Max
- Adobe Photoshop
- Pixologic ZBrush
- Unreal Engine 3.0
(Computer Games industry)
January 2008 — Present (1 year 11 months)
(Public Company; Computer Games industry)
August 2005 — Present (4 years 4 months)
As a 3D Artist at Gameloft my responsabilities are mainly modeling and texturing environments and props and also doing various environment animations, lighting and level layout.
2002 — 2007