
Independent Game Designer/Developer
Savannah, Georgia Area

Independent Game Designer/Developer
Savannah, Georgia Area
Wishes to enter into high-reaching design projects that move and shake the notions people have of gaming and interactive design. Holds the strong belief that games can be just as moving as real life experiences, and that through a particularly powerful experience one could learn real life lessons and be emotionally pushed to a different stance on sensitive issues.
Has entered into various interactive projects from an early start using programs such as Flash and Java, and has recently moved on to work with various companies and affiliations to work on full-time developer games and projects that include interactivity as the foundation.
Game design, artistic direction, artistic background, design for interactivity, user-software interaction, GUI design, level design, programming
(Educational Institution; Higher Education industry)
October 2008 — Present (10 months)
Primarily leads work-study employees at the Equipment Checkout of Montgomery Hall and ensures A/V facilities and equipment are functional and circulating properly through the School of Film and Digital Media. Also works with web design for School of Film and Digital Media and the Montgomery Equipment Checkout.
(Computer Games industry)
August 2005 — Present (4 years)
Publishes several design works such as Flash projects, websites, commission artwork, graphic novels, comic strips and independent computer games.
(Computer Games industry)
December 2007 — January 2008 (2 months)
Worked with Xibalba Studios for a month as an intern level designer. May be returning later on after finishing the next two semesters of education.
(Non-Profit; 1-10 employees; Design industry)
August 2005 — January 2006 (6 months)
Head of the Publications division for the non-profit Conference for the Understanding and Learning of Tolerance and Religious Acceptance (CULTRA). The conference is repeated annually at the American School Foundation of Monterrey and is run entirely by high school students.
B.A. , Digital Media and Game Development , 2006 — 2009
gaming, role-playing games, interactive experiences, immersive gameplay, new game systems, next-gen, visual beauty, 4D technology
IGDA
Graduated Cum Laude at Savannah College of Art and Design 2009