
Assistant Professor at Arizona State University
Phoenix, Arizona Area

Assistant Professor at Arizona State University
Phoenix, Arizona Area
Alice J. Robison (Ph.D. in English/Rhetoric & Composition Studies, 2006, University of Wisconsin-Madison) is an assistant professor in the English department at Arizona State University in Tempe, Arizona. Alice is a member of the Rhetoric and Composition Studies area of the department, where she specializes in digital technologies and social media. Her research examines how game designers and developers write, think, and talk about the ways their games are made and interpreted. She hopes that this knowledge can help us understand how gameplay experiences are so complicated and difficult while they are simultaneously motivating and compelling. Perhaps that might help us think differently about writing and learning to write.
Alice has also worked on a variety of digital learning grants sponsored by the MacArthur Foundation. At ASU she is a faculty researcher on the Situated Multimedia Arts Learning Laboratory (SMALLab) Project in the Arts, Media and Engineering program. Her work on SMALLab is combined with a role in the development of the Quest to Learn school, a project run by the Institute of Play in New York City. Previously, she was an academic advisor to the New Media Literacies Project at MIT and a founding member of the Games+Learning+Society research initiative at the University of Wisconsin-Madison.
videogames and learning, literacy, online worlds, ethnographic methods, writing studies, composition theory, industry-academic connections, social media, virtual worlds, cognition and learning sciences.
(Educational Institution; 10,001 or more employees; Higher Education industry)
July 2008 — Present (1 year 1 month)
I am an assistant professor in the English department at Arizona State University in Tempe, Arizona. As a member of the rhetoric and composition studies area of the department I regularly teach an undergraduate first-year writing course and graduate courses on videogames and digital media. I am interested primarily the study of literacy and technology, especially videogames.
(Educational Institution; 10,001 or more employees; Higher Education industry)
August 2006 — July 2008 (2 years)
During a 2-year postdoctoral fellowship in Comparative Media Studies Program at MIT in Cambridge, Massachusetts, I conducted research and taught classes in videogame theory and criticism and media literacies. I also consulted on several grant projects there, including the New Media Literacies Project, The Education Arcade, the Singapore-MIT GAMBIT Game Lab, and the Convergence Culture Consortium. Side projects included consulting for publishers, developers, and curriculum designers working on new media initiatives.
(Public Company; 1001-5000 employees; CPLA; Higher Education industry)
December 2004 — July 2007 (2 years 8 months)
Adjunct faculty for the Writing Program at Capella University, an online degree-granting university headquartered in Minneapolis, Minnesota.
(Educational Institution; 10,001 or more employees; Higher Education industry)
August 2002 — May 2006 (3 years 10 months)
PhD , English , 2000 — 2006
M.A. , English , 1998 — 2000
B.A. , English, Creative Writing , 1991 — 1996
literacy, media, writing, consulting, indie rock music, videogames, Web 2.0, participatory cultures, dogs, technology, teaching, consulting, connecting
MacArthur Foundation's Digital Learning Initiative
Conference on College Composition and Communication
The New Media Literacies Project at MIT
The Education Arcade at MIT
The Convergence Culture Consortium
The Digital Games Research Association (DiGRA)
The International Game Developers' Association (IGDA)
The Modern Language Association (MLA)
The National Council of Teachers of English (NCTE)
Games and Professional Practice Simulations (GAPPS) at UW-Madison
Postdoctoral Fellowship, Comparative Media Studies Program, Massachusetts Institute of Technology, 2006-2008
Capstone PhD Teaching Award, University of Wisconsin-Madison, 2005