
Technical Artist at Seven45 Studios
Greater Boston Area

Technical Artist at Seven45 Studios
Greater Boston Area
I'm a game developer/designer and 3D game artist with a passion for innovation, games, and that sweet spot where they coexist. I try to span the gap of programmer/artist and distribute my time among art creation, scripting, and designing games. I've worked on multiple project teams to complete some small interesting games. I also dabble in web design and have been juggling (knives/clubs/balls/torches) for 12 years. I recently graduated from WPI with an Interactive Media and Game Development degree and am currently rocking the Boston game dev scene like its 1999.
Engines/Tools:
C4 Engine
Unity Engine
Trinigy Vision Engine
UT2004 UnrealED
SVN
Creative:
Maya
Cinema 4D
Photoshop
Mudbox
Illustrator
Solidworks
Final Cut Studio
Dreamweaver
Digital Performer
Languages:
Javascript
MEL
PHP
MySQL/LDAP
(Privately Held; Music industry)
May 2009 — Present (7 months)
Developing and maintaining art pipeline and artist tools, creating kick-ass 3d art, and helping to design the next big thing in music games.
(Public Company; ebay; Internet industry)
January 2009 — Present (11 months)
Working with eBay Research Labs in San Jose, CA to create an eBay branded iPhone game. Using the Unity game engine and Maya/Photoshop to create art assets and co-designing the game with 3 other colleagues.
(Non-Profit; 11-50 employees; Computer Games industry)
August 2007 — Present (2 years 4 months)
I am the vice president of WPI's Game Development Club (GDC). I am mainly in charge of sitting on the Interactive Media and Game Development (IMGD) steering committee, and being a student representative for the major. I also help organize and run all GDC events, as well as assist with publicity and social relations.
(Computer Games industry)
January 2006 — June 2009 (3 years 6 months)
Proud member of the best IGDA chapter out there, the Boston Postmortem.
(Public Company; DASTY; Computer Software industry)
August 2008 — March 2009 (8 months)
Complete various graphic tasks ranging from application icons to logo design to marketing materials.
(Public Company; 501-1000 employees; DASTY; Computer Software industry)
May 2008 — August 2008 (4 months)
Worked on the graphics and UI teams to complete a variety of projects for SolidWorks 2009 alpha, and beta releases. Worked with illustrator and photoshop to create splash screens, UI mockups, logos, toolbar icons, and other various graphic content. Created a webapp with 3d view of the SolidWorks floorplan complete with searchable database of employees and location-based pinpointing and map navigation.
(Educational Institution; Higher Education industry)
September 2005 — August 2008 (3 years )
WPI Helpdesk Employee. Answered a variety of student and faculty queries concerning technological problems, software, hardware, and other issues by phone or computer based action request system. Also worked on the marketing team to create a Helpdesk logo re-design.
(Retail industry)
2000 — August 2008 (8 years )
Computer sales and repair for local Apple retailer. Gained extensive knowledge of Mac hardware, OS, and software. Worked retail and also on-site technician. Performed house calls for clients ranging from network setup to pro application training
(Educational Institution; Higher Education industry)
August 2007 — May 2008 (10 months)
Assist game development students with assignments, labs and troubleshoot issues in project creation. Worked with Maya to help provide solutions to art pipeline problems.
(Educational Institution; 501-1000 employees; Higher Education industry)
September 2007 — February 2008 (6 months)
http://wpimap.com
Created a realistic 3-D model of WPI’s college campus for use in Unreal Engine 2. Software and hardware created to provide an interactive visual and audio tour of the college campus to be displayed within the Admissions building of WPI as a real-life kiosk. Also available as an Unreal mod at wpimap.com.
(Privately Held; 201-500 employees; Education Management industry)
July 2007 — September 2007 (3 months)
Taught ages 13-17 game modding software for Battlefield 2. Also acted as general summer camp instructor and technical advisor for camp hardware and software
(Privately Held; 11-50 employees; Motion Pictures and Film industry)
June 2006 — September 2006 (4 months)
Worked on an MTV documentary entitled “Gay Siblings,” doing video post-production including editing, logging, and transcription
(Privately Held; 11-50 employees; Newspapers industry)
June 2004 — August 2006 (2 years 3 months)
Used Photoshop and other page layout applications to create advertisements for clients and graphic layouts for William Raveis Real Estate
BS , Interactive Media and Game Development, Computer Science , 2005 — 2009
Created the WPImap, 3d tour of campus, in Unreal Engine 2.
Apple computers, Xbox, Footbag, Juggling, Guitar Hero, Halo, Maya, iPhone development, Staying up all night 3D Modeling, Portal guns, DeviantArt...
Best Senior Project - Memory Dash - 2009
Best Junior Project - WPImap - 2008
Best Overall Game - Monkeys Left Eye - WPI's Artistic Game Development 2007
Machinima of the Month - "Waking" (on Mprem.com)
Info Team Leader - WPI Helpdesk 2007
Diploma of Highest Distinction - NFHS 2005 - 4.09 GPA
Best Marketing - ITLA group 2005