Alex McCarthy

Alex McCarthy

Gameplay Programmer at Crytek

Frankfurt Am Main Area, Germany

Current
  • Gameplay Programmer at Crytek
Past
Education
  • University of Waterloo
  • Lunds universitet
  • Markham District High School
Connections
211 connections
Industry
Computer Games
Websites

Alex McCarthy’s Summary

I'm a generalist gameplay programmer eager to perfect the art of creating fun. I'm always eager to use a wide variety of familiar and novel technologies to create solutions, solve problems, and progress the state of the art around me.

I refuse to stand idly by and accept problems in the product, workflow, or toolset. Instead, I simply fix them.

Alex McCarthy’s Specialties:

C++
Gameplay design, prototyping, and implementation


Alex McCarthy’s Experience

  • Gameplay Programmer

    Crytek

    (Privately Held; Computer Games industry)

    November 2008Present (1 year 2 months)

    Two unannounced projects (PS3 / Xbox 360):
    -General gameplay code
    -Network code
    -Contextual actions
    -Multiplatform crash handling
    -Game design
    -Researching and developing new technology, focusing on process improvements
    -Jira plugin development
    -Build process timings and improvements
    -Proposed, designed, and created a tool that 200+ Crytek employees use in studios around the world
    -Mentored junior programmers
    -Phone and onsite interviews
    -C++/STL, C#, Lua, Java

  • Game Programmer

    Digital Extremes

    (Privately Held; Computer Games industry)

    January 2007January 2008 (1 year 1 month)

    Worked on the Xbox 360/PS3 title Dark Sector, specializing in:
    -AI
    -Networked inventory and weapons
    -Moveable objects
    -General gameplay code
    -Build process improvements
    -C++, Perl, Java

    I designed, prototyped, and implemented Dark Sector's critically acclaimed dual-wielding system.

  • Programmer

    Cosmic Infinity

    (Computer Games industry)

    September 2005August 2006 (1 year )

    Two 4-month programming internships for Cosmic Infinity (now Capcom Interactive Canada):
    -Wrote 3 cell phone titles
    -Wrote 5 in-house java applications
    -Wrote an eclipse plugin
    -Contributed to several other released titles and prototypes
    -C/BREW, J2ME, Java


Alex McCarthy’s Education

  • University of Waterloo

    BCS , Computer Science , 20032008

    Activities and Societies:
    UW Chamber Choir
  • Lunds universitet

    20062006

  • Markham District High School

    19992003


Additional Information

Alex McCarthy’s Websites:

Alex McCarthy’s Interests:

Contributing to open source projects (Doxygen, LintProject, wxWidgets), playing and making games, cycling, singing, music

Alex McCarthy’s Groups:

  •    Gaming People - The Gaming People Expert Network (+10.000)
  •    Waterloo Alumni
  •    Video Gamers
  •    Game Developers
  •    University of Waterloo
  •    C++ professionals group
  •    Professionals in VideoGames
  •    Level Up! Opportunities for games people.
  •    Crytek
  •    Jobs In Games
  •    Jobs in Games - Contract

Alex McCarthy’s Honors:

First place in Miovision's Computer Vision Contest March 2008


Alex McCarthy’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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