
3D Artist
San Francisco Bay Area

3D Artist
San Francisco Bay Area
I have been an active gamer since the NES in the 80's. Video games have brought me much happiness for years and now I’m happy to be able to give to the community the joy that I found as a child. I’m looking forward to working in a career with creativity in all area’s and the opportunity to learn and push the limits of my own work further than I’ve ever imagined.
Skills:
Works well in groups,
Avid gamer,
Motivated,
Quick learner,
Attentive to detail,
Good communication skills,
Software Knowledge:
Maya,
Photoshop,
After Effects,
3D Studio Max,
ZBrush,
Excel,
Word,
Unreal Editor
(Privately Held; Staffing and Recruiting industry)
August 2009 — October 2009 (3 months)
While on the project I worked on a team of testers to find and regress bugs and errors.
(Computer Games industry)
July 2008 — November 2008 (5 months)
This mod was started by a friend at NetDevil for the Make Something Unreal Contest.This is a collaborative project with professionals from NetDevil and Crystal Dynamics. This has been under design for awhile and is just getting started with it's art.
(Privately Held; Computer Games industry)
June 2008 — November 2008 (6 months)
I still worked for EA but was transferred to Pandemic Studios to help test Mercenaries 2 for the 360. While on this project I work beside the developers to find and report bugs in the game. Working close to the developers at Pandemic has been a great learning experience for me. I have a better understanding of the hard work, patience and dedication that it takes to make a game.
Projects- Mercenaries 2 (360)
Saboteur (360)
(Public Company; 5001-10,000 employees; ERTS; Computer Games industry)
March 2008 — June 2008 (4 months)
Being a QA Tester at EA was a great introduction to the gaming industry for me. I learned a bit about the development process and teamwork it takes for a game to be completed. While at EALA I worked cooperatively with a group of other testers to locate and report bugs in the game.
Project- Mercenaries 2 (PS2)
(Computer Games industry)
December 2007 — June 2008 (7 months)
This is another Jurassic Park mod team that I am apart of. This one is based on the first movie of the series. While on the team I do modeling, UVing, texturing and normal mapping.
Tools I've used while on project-
Maya
Zbrush 3
Photoshop CS2
Crazybump
CryENGINE 2 Sandbox
(Computer Games industry)
June 2007 — June 2008 (1 year 1 month)
I'm a huge Jurassic Park fan and I really want to see another game out there. I joined this mod team to help me increase my skills as a modeler and to bring Jurassic Park back to the gaming front. On the team I do character, environmental, and prop modeling all with UV's, textures and normal maps.
Tools I've used while on project-
Maya
Photoshop CS2
Zbrush 3
Crazybump
CryENGINE 2 Sandbox
(Computer Games industry)
September 2006 — December 2006 (4 months)
This was an ongoing project at The Academy of Art Univeristy that I took part of for one semester. The idea was to bring the scary and twisted stories of H.P. Lovecraft to the gaming world in the form of a Source engine 2 mod. While in the class I was a props and character modeler. I also had to UV, texture and Zbrush some of my models.
Tools I've used while on project-
Maya
Photoshop CS2
Zbrush
2002 — 2007
2001 — 2002
General classes for transfer.
1997 — 2001
Movies, Amusement Parks, Video Games, Techno, Trance, New Technology, Snowboarding, Gadgets
Eagle Scout in the Boy Scouts of America
Academic Leadership Award in the Upward Bound Program