Alexis Meade

Alexis Meade

Technical Artist

Greater Los Angeles Area

Current
Past
  • Industrial Designer at Mexican Government (Secretaria de Salud)
Education
  • Art Institute of California-San Francisco
  • Gnomon School Of Visual Effects
Connections
181 connections
Industry
Computer Games
Websites

Alexis Meade’s Summary

Tech artist with a broad set of skills. Worked for projects like Iron Man, Golden Axe: Beast Rider, Stranglehold, and more. I'm particularly interested in rigging automation. I was part of a team who developed an auto-rig with which we created a wide range of characters (from dragons to robots). I have worked with teams to develop the animation pipeline and tools to work with Maya and Havok in order to create advanced character behavior and AI.

Alexis Meade’s Specialties:

skills: Rigging, MEL srcript, Modeling, texturing, animation, rigging, concept art, design, writing, XML.
Software & Middleware: Maya, All of the Adobe CS, Havok Physics, Havok Behavior Tool
Experience in: Riders (Secret Level proprietary engine), Unreal 3, Torque.


Alexis Meade’s Experience

  • Tech Artist

    Ready At Dawn Studios

    (Privately Held; Computer Games industry)

    January 2009Present (7 months)

  • Character TD

    Sega Studios, San Francisco (formely Secret Level)

    (Computer Games industry)

    September 2008December 2008 (4 months)

    I provide generalist support to all disciplines. Working closely with the project leads and directly with the teams, I develop both temporary and long term pipeline solutions. Additionally, I provide training and support to users.

    Responsibilities Include:

    * Provision of sample data & Interfaces
    * Rapid development of Short Term solutions
    * Assistance with long term pipeline solutions
    * Creation of training materials.

  • Tech Artist

    Secret Level / SEGA

    (Privately Held; 51-200 employees; Computer Games industry)

    2006September 2008 (2 years)

    I provide generalist support to all disciplines. Working closely with the project leads and directly with the teams, I develop both temporary and long term pipeline solutions. Additionally, I provide training and support to users.

    Responsibilities Include:

    * Provision of sample data & Interfaces
    * Rapid development of Short Term solutions
    * Assistance with long term pipeline solutions
    * Creation of training materials.

  • Modelling and Texture Artist

    Black Point Studios

    (Privately Held; 11-50 employees; Computer Games industry)

    January 2006June 2006 (6 months)

    This is a small outsourcing studio, therefore the responsabilities and tasks varied from project to project. I worked on projects like Midway's Stranglehold, and the tv show Lazy Town.

  • Industrial Designer

    Mexican Government (Secretaria de Salud)

    (Government Agency; 201-500 employees; Design industry)

    April 2002September 2002 (6 months)

    There was a government initiative to create a better social security system for people with low resources. This project needed a publicity campaign. I was part of a team whose tasks included design, management and production of posters, POPs, outfits, and other miscellaneous advertising props


Alexis Meade’s Education

  • Art Institute of California-San Francisco

    Bachelor's of Science: Media Arts And Animation , 20042006

  • Gnomon School Of Visual Effects

    Certificate , Visual Effects for Television and Film , 20022003

    Activities and Societies:
    Maya Fast Track Program,
    Character Animation I,
    Character Animation II,
    Production Design,
    Maya Modules - Fur Cloth and Paint Effects

Additional Information

Alexis Meade’s Websites:

Alexis Meade’s Interests:

I play the guitar and have played for many years.

Alexis Meade’s Honors:

Graduated with Honors from Art Institute of California.


Alexis Meade’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • expertise requests
  • reference requests
  • getting back in touch

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