
Technical Artist
Greater Los Angeles Area

Technical Artist
Greater Los Angeles Area
Tech artist with a broad set of skills. Worked for projects like Iron Man, Golden Axe: Beast Rider, Stranglehold, and more. I'm particularly interested in rigging automation. I was part of a team who developed an auto-rig with which we created a wide range of characters (from dragons to robots). I have worked with teams to develop the animation pipeline and tools to work with Maya and Havok in order to create advanced character behavior and AI.
skills: Rigging, MEL srcript, Modeling, texturing, animation, rigging, concept art, design, writing, XML.
Software & Middleware: Maya, All of the Adobe CS, Havok Physics, Havok Behavior Tool
Experience in: Riders (Secret Level proprietary engine), Unreal 3, Torque.
(Privately Held; Computer Games industry)
January 2009 — Present (7 months)
(Computer Games industry)
September 2008 — December 2008 (4 months)
I provide generalist support to all disciplines. Working closely with the project leads and directly with the teams, I develop both temporary and long term pipeline solutions. Additionally, I provide training and support to users.
Responsibilities Include:
* Provision of sample data & Interfaces
* Rapid development of Short Term solutions
* Assistance with long term pipeline solutions
* Creation of training materials.
(Privately Held; 51-200 employees; Computer Games industry)
2006 — September 2008 (2 years)
I provide generalist support to all disciplines. Working closely with the project leads and directly with the teams, I develop both temporary and long term pipeline solutions. Additionally, I provide training and support to users.
Responsibilities Include:
* Provision of sample data & Interfaces
* Rapid development of Short Term solutions
* Assistance with long term pipeline solutions
* Creation of training materials.
(Privately Held; 11-50 employees; Computer Games industry)
January 2006 — June 2006 (6 months)
This is a small outsourcing studio, therefore the responsabilities and tasks varied from project to project. I worked on projects like Midway's Stranglehold, and the tv show Lazy Town.
(Government Agency; 201-500 employees; Design industry)
April 2002 — September 2002 (6 months)
There was a government initiative to create a better social security system for people with low resources. This project needed a publicity campaign. I was part of a team whose tasks included design, management and production of posters, POPs, outfits, and other miscellaneous advertising props
Bachelor's of Science: Media Arts And Animation , 2004 — 2006
Certificate , Visual Effects for Television and Film , 2002 — 2003
I play the guitar and have played for many years.
Graduated with Honors from Art Institute of California.