
QA Tester at Treyarch
Greater Los Angeles Area

QA Tester at Treyarch
Greater Los Angeles Area
(Public Company; ATVI; Computer Games industry)
May 2009 — September 2009 (5 months)
As a QA tester at Treyarch my responsibilities include:
- Locating software bugs
– Reporting of software bugs
– Verifying issues cross platform
– Verifying fixed issues
– General play testing of game software
Projects include:
Call of Duty: Modern Warfare: Reflex for the Nintendo Wii
(Fine Art industry)
July 2008 — July 2009 (1 year 1 month)
Located in Chicago, IL Tandem Co-Op was created in the spirit of collaboration by myself and two business partners.
Tandem was a co-working and art space for musicians, artists, and engineers alike. Tandem was closed closed in June of 2009 so that the founders could move on to other projects.
(Public Company; ATVI; Computer Games industry)
February 2009 — May 2009 (4 months)
As a QA tester on Transforemers: Revenge of the Fallen for Xbox360 and Playstation 3 my duties were the following:
- Location of software bugs
- Reporting of software bugs
- Play testing game software
– With direction from the Lead directing the testing of multi-player modes
- Organizing testers to further explore multi-player issues
(Fine Art industry)
July 2008 — January 2009 (7 months)
My duties as the gallery director included the following:
- General operations management
- Event planning and scheduling
- Talent scouting and booking
- Marketing and PR
- Resource and budgetary management
(Media Production industry)
January 2008 — May 2008 (5 months)
I worked with the producer and musician at Centromere in order to create an animated promotional music video. My duties included:
- Development of storytelling imagery
- Generation of all art assets
(Internet industry)
July 2007 — January 2008 (7 months)
While at News at Seven I worked in a production environment with a group of engineers in order to generate a set of characters for a Internet news show. This entailed:
- Generation of character concept art
- CG Modeling and animation of characters
- Working directly with programmers to ensure a smooth pipeline
(Educational Institution; 1-10 employees; Animation industry)
September 2006 — May 2007 (9 months)
Production company formed for student film. In association with Columbia College Chicago.
(Educational Institution; 1001-5000 employees; Higher Education industry)
September 2005 — May 2007 (1 year 9 months)
Maintained equipment and assisted students in the check out return process.
(Motion Pictures and Film industry)
August 2006 — January 2007 (6 months)
While interning at ChewBone I had the opportunity to work on their second animated short entitled “A Time For All Seasonings” as an animation assistant. My duties included:
- Assisting the director with day to day needs
– Generation of visual effects
(Military industry)
May 2002 — October 2005 (3 years 6 months)
Served one tour of duty in Iraq in May 2003 to April 2004.
2006 — 2008
BA , Film and Video , 2004 — 2007