
Consulting Creative Director & Executive Producer for the Core, Casual and Social Games Sectors
Vancouver, Canada Area

Consulting Creative Director & Executive Producer for the Core, Casual and Social Games Sectors
Vancouver, Canada Area
• Named 2006 Producer of the Year by the Canadian New Media Awards
• Awarded 2006 Game of the Year, Canadian Awards for the Electronic and Animated Arts
• 14 years of Producer experience, including 5 years at industry leader Electronic Arts
• Credited on 13 titles across 7 platforms, from Genesis and SNES to PC, PS1, PS2, Xbox 360 & Wii
• Led 4 original titles from concept to completion with one product selling more than 1M units
• Certified ScrumMaster with proven ability to efficiently manage large teams (~100 developers)
• Secured content and development licenses, a publishing deal and a NASDAQ listing
• Spoken at conferences such as GDC 2008, SXSW 2008, Casual Connect 2009 and ICE 08
Interactive project management, new product conceptualization, high level design consultation, documentation, product representation, online strategy development.
(Computer Games industry)
January 2008 — Present (1 year 11 months)
• Design and production of casual, online, flash, OpenSocial, console or free-to-play projects
• Clients include: TV production companies, kids entertainment multinationals, console game publishers, gov't agencies, etc.
(Educational Institution; Higher Education industry)
August 2007 — August 2008 (1 year 1 month)
- Teach Team Management course in Game Design Program.
(Public Company; 1001-5000 employees; THQI; Computer Games industry)
June 2004 — January 2008 (3 years 8 months)
• Shipped The Outfit, Relic’s first console title and THQ’s first and only Xbox 360 launch window title
• Founded Relic Labs, a concept incubation group
• Implemented agile development (SCRUM) methodology to increase efficiency of large team
(Privately Held; 11-50 employees; Computer Games industry)
October 2003 — June 2004 (9 months)
• Led internal and external teams to develop Blobheads PS2, game based on Cartoon Network TV show
• Led design, development of Be The Creature PC, game based on National Geographic TV show
• Created an original IP for both games and TV that is currently in development
• Conceptualized Franny's Feet and Bromwell High websites, published to critical acclaim
(Public Company; 1001-5000 employees; IPG; Marketing and Advertising industry)
September 2002 — September 2003 (1 year 1 month)
• Lead Producer on Microsoft and Rogers/AT&T online advertising accounts
• Won 2003 Advertising & Design Club of Canada award for Best Animated Single
• Drafted and administered budgets ranging from $15,000 to $500,000 on up to 16 concurrent projects
(Privately Held; 11-50 employees; Computer Games industry)
January 2002 — May 2002 (5 months)
Development-side producer on Aliens: Colonial Marines (PlayStation 2)
Represented product on all occasions to publisher (Fox Interactive)
(Public Company; 51-200 employees; MODG; Computer Games industry)
November 1999 — May 2001 (1 year 7 months)
Conceived, designed and produced Moderngroove: Ministry of Sound, an original PS2 title
Negotiated and secured a major worldwide license (Ministry of Sound) for product
Designed and launched moderngroove.com, a commercial streaming music website
(Public Company; 1001-5000 employees; ERTS; Computer Games industry)
February 1995 — October 1999 (4 years 9 months)
Created, pitched and Associate Produced Sled Storm PSX, a 1M unit seller (1998 - 1999)
Led the design of ReBoot PSX, based on successful TV series (1996 - 1998)
QA Lead on NBA Live 96 SNES & Genesis (1995)
- International Game Developers Association (IGDA)
- 2006 Canadian Producer of the Year, Canadian New Media Awards
- 2006 Game of the Year (The Outfit), Canadian Awards for the Electronic and Animated Arts
- Advertising and Design Club of Canada 2003 Award of Merit in the "Single - Animated" category
- Electronic Gaming Monthly "Game of the Month" for Sled Storm PSX
- GamePro "Editors Choice" for The Outfit Xbox 360