
Consulting Creative Director & Executive Producer for the Core, Casual and Social Games Sectors
Vancouver, Canada Area

Consulting Creative Director & Executive Producer for the Core, Casual and Social Games Sectors
Vancouver, Canada Area
• Named 2006 Producer of the Year by the Canadian New Media Awards
• Awarded 2006 Game of the Year (The Outfit) by the Canadian Awards for the Electronic and Animated Arts
• 12 years of Producer experience, including 5 years at game industry leader Electronic Arts
• Credited on 12 titles across 7 platforms, from Genesis to PC, PS1, PS2, Web & Xbox 360
• Led 4 original titles from concept to completion with one product selling more than 1M units
• Certified ScrumMaster with proven ability to efficiently manage large teams (~100 developers)
• Secured content and development licenses, a publishing deal and a NASDAQ listing
Interactive project management, new product conceptualization, high level design consultation, documentation, product representation, online strategy development.
(Computer Games industry)
January 2008 — Present (1 year 7 months)
• Design and production of casual, online, flash, OpenSocial, console or free-to-play projects
• Clients include: TV production companies, kids entertainment multinationals, console game publishers, gov't agencies, etc.
(Educational Institution; Higher Education industry)
August 2007 — August 2008 (1 year 1 month)
- Teach Team Management course in Game Design Program.
(Public Company; 1001-5000 employees; THQI; Computer Games industry)
June 2004 — January 2008 (3 years 8 months)
• Shipped The Outfit, Relic’s first console title and THQ’s first and only Xbox 360 launch window title
• Founded Relic Labs, a concept incubation group
• Implemented agile development (SCRUM) methodology to increase efficiency of large team
(Privately Held; 11-50 employees; Computer Games industry)
October 2003 — June 2004 (9 months)
• Led internal and external teams to develop Blobheads PS2, game based on Cartoon Network TV show
• Led design, development of Be The Creature PC, game based on National Geographic TV show
• Created an original IP for both games and TV that is currently in development
• Conceptualized Franny's Feet and Bromwell High websites, published to critical acclaim
(Public Company; 1001-5000 employees; IPG; Marketing and Advertising industry)
September 2002 — September 2003 (1 year 1 month)
• Lead Producer on Microsoft and Rogers/AT&T online advertising accounts
• Won 2003 Advertising & Design Club of Canada award for Best Animated Single
• Drafted and administered budgets ranging from $15,000 to $500,000 on up to 16 concurrent projects
(Privately Held; 11-50 employees; Computer Games industry)
January 2002 — May 2002 (5 months)
Development-side producer on Aliens: Colonial Marines (PlayStation 2)
Represented product on all occasions to publisher (Fox Interactive)
(Public Company; 51-200 employees; MODG; Computer Games industry)
November 1999 — May 2001 (1 year 7 months)
Conceived, designed and produced Moderngroove: Ministry of Sound, an original PS2 title
Negotiated and secured a major worldwide license (Ministry of Sound) for product
Designed and launched moderngroove.com, a commercial streaming music website
(Public Company; 1001-5000 employees; ERTS; Computer Games industry)
February 1995 — October 1999 (4 years 9 months)
Created, pitched and Associate Produced Sled Storm PSX, a 1M unit seller (1998 - 1999)
Led the design of ReBoot PSX, based on successful TV series (1996 - 1998)
QA Lead on NBA Live 96 SNES & Genesis (1995)
- International Game Developers Association (IGDA)
- 2006 Canadian Producer of the Year, Canadian New Media Awards
- 2006 Game of the Year (The Outfit), Canadian Awards for the Electronic and Animated Arts
- Advertising and Design Club of Canada 2003 Award of Merit in the "Single - Animated" category
- Electronic Gaming Monthly "Game of the Month" for Sled Storm PSX
- GamePro "Editors Choice" for The Outfit Xbox 360