Adrian Crook

Adrian Crook

Consulting Creative Director & Executive Producer for the Core, Casual and Social Games Sectors

Vancouver, Canada Area

Current
  • Game Design & Business Consultant at Self Employed
Past
Connections
500+ connections
Industry
Computer Games
Websites

Adrian Crook’s Summary

• Named 2006 Producer of the Year by the Canadian New Media Awards

• Awarded 2006 Game of the Year, Canadian Awards for the Electronic and Animated Arts

• 14 years of Producer experience, including 5 years at industry leader Electronic Arts

• Credited on 13 titles across 7 platforms, from Genesis and SNES to PC, PS1, PS2, Xbox 360 & Wii

• Led 4 original titles from concept to completion with one product selling more than 1M units

• Certified ScrumMaster with proven ability to efficiently manage large teams (~100 developers)

• Secured content and development licenses, a publishing deal and a NASDAQ listing

• Spoken at conferences such as GDC 2008, SXSW 2008, Casual Connect 2009 and ICE 08

Adrian Crook’s Specialties:

Interactive project management, new product conceptualization, high level design consultation, documentation, product representation, online strategy development.


Adrian Crook’s Experience

  • Game Design & Business Consultant

    Self Employed

    (Computer Games industry)

    January 2008Present (1 year 11 months)

    • Design and production of casual, online, flash, OpenSocial, console or free-to-play projects
    • Clients include: TV production companies, kids entertainment multinationals, console game publishers, gov't agencies, etc.

  • Instructor, Team Management

    Vancouver Film School

    (Educational Institution; Higher Education industry)

    August 2007August 2008 (1 year 1 month)

    - Teach Team Management course in Game Design Program.

  • Producer

    Relic Entertainment

    (Public Company; 1001-5000 employees; THQI; Computer Games industry)

    June 2004January 2008 (3 years 8 months)

    • Shipped The Outfit, Relic’s first console title and THQ’s first and only Xbox 360 launch window title
    • Founded Relic Labs, a concept incubation group
    • Implemented agile development (SCRUM) methodology to increase efficiency of large team

  • Senior Interactive Project Manager (Contract)

    Decode Entertainment

    (Privately Held; 11-50 employees; Computer Games industry)

    October 2003June 2004 (9 months)

    • Led internal and external teams to develop Blobheads PS2, game based on Cartoon Network TV show
    • Led design, development of Be The Creature PC, game based on National Geographic TV show
    • Created an original IP for both games and TV that is currently in development
    • Conceptualized Franny's Feet and Bromwell High websites, published to critical acclaim

  • Producer, New Business

    MacLaren McCann Interactive

    (Public Company; 1001-5000 employees; IPG; Marketing and Advertising industry)

    September 2002September 2003 (1 year 1 month)

    • Lead Producer on Microsoft and Rogers/AT&T online advertising accounts
    • Won 2003 Advertising & Design Club of Canada award for Best Animated Single
    • Drafted and administered budgets ranging from $15,000 to $500,000 on up to 16 concurrent projects

  • Senior Producer (Contract)

    Check Six Studios

    (Privately Held; 11-50 employees; Computer Games industry)

    January 2002May 2002 (5 months)

    • Development-side producer on Aliens: Colonial Marines (PlayStation 2)
    • Represented product on all occasions to publisher (Fox Interactive)

  • Executive Producer & Co-Founder

    Moderngroove Entertainment

    (Public Company; 51-200 employees; MODG; Computer Games industry)

    November 1999May 2001 (1 year 7 months)

    • Conceived, designed and produced Moderngroove: Ministry of Sound, an original PS2 title
    • Negotiated and secured a major worldwide license (Ministry of Sound) for product
    • Designed and launched moderngroove.com, a commercial streaming music website

  • Associate Producer

    Electronic Arts Canada

    (Public Company; 1001-5000 employees; ERTS; Computer Games industry)

    February 1995October 1999 (4 years 9 months)

    • Created, pitched and Associate Produced Sled Storm PSX, a 1M unit seller (1998 - 1999)
    • Led the design of ReBoot PSX, based on successful TV series (1996 - 1998)
    • QA Lead on NBA Live ’96 SNES & Genesis (1995)


Additional Information

Adrian Crook’s Websites:

Adrian Crook’s Groups:

- International Game Developers Association (IGDA)

  •    Women in Games International
  •    GamesProducers
  •    Association of Virtual Worlds
  •    FREE ONLINE MMORPG & MMO GAMES | MMO hub.org
  •    Casual Games
  •    Game Developers
  •    MMORPG / MMO Games industry and VC money
  •    Canadian Interactive Experts
  •    Free 2 Play Assembly
  •    Game Creator's Network
  •    International Online Developers Association for Games
  •    EA Alumni Group
  •    VideoGame Professionals
  •    Flash Game Developers
  •    MASSIVE ONLINE GAMER Group
  •    New Media BC
  •    THQ - Current & Past THQ Employees
  •    Game Payments
  •    Linked:Vancouver
  •    Relic Entertainment - Current & Past Relic Entertainment Employees
  •    Kids MMOG and Virtual Worlds
  •    Gamesrecruit
  •    Datascope Games Jobs
  •    Toy & Entertainment Jobs
  •    Game Gurus
  •    Game Tweets
  •    OPM Games Network
  •    Interactive Ontario
  •    Location Based Games

Adrian Crook’s Honors:

- 2006 Canadian Producer of the Year, Canadian New Media Awards
- 2006 Game of the Year (The Outfit), Canadian Awards for the Electronic and Animated Arts
- Advertising and Design Club of Canada 2003 Award of Merit in the "Single - Animated" category
- Electronic Gaming Monthly "Game of the Month" for Sled Storm PSX
- GamePro "Editors Choice" for The Outfit Xbox 360


Adrian Crook’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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