
CEO,Founder, Innovator at ORiGO GAMES LTD
China

CEO,Founder, Innovator at ORiGO GAMES LTD
China
INNOVATION
(Computer Games industry)
June 2009 — Present (2 months)
OMM is a division of ORiGO GAMES LTD, which provides the best 2D and 3D solutions for all ranges of game development. We currently have divided the studio from ORiGO and are providing the top solutions for your outsourcing needs.
(Non-Profit; Entertainment industry)
November 2008 — Present (9 months)
Entertainment Media Council advances the interactive entertainment business in the United States, connecting entrepreneurs and corporate leaders across disciplines in pursuit of solutions to the most challenging problems facing the business today. For more information, visit www.emcouncil.org
(Government Agency; 11-50 employees; Computer Games industry)
January 2008 — Present (1 year 7 months)
The Shanghai Interactive Entertainment Committee is assembled to regulate, and assist in the growth of the Interactive Entertainment Sector in China. The board consists of the top members of the Shanghai Municipal Government's IT sector, as well as some of the top leaders in the local industry.
(Computer Games industry)
October 2007 — Present (1 year 10 months)
VGiiN's aim is to provide Investors, Angels, Venture Capital, Private Equity, and similar groups a platform for better understanding of the world video game markets, and a platform for video game Makers to ask the much needed questions to be better prepared for investment.
(Government Agency; 11-50 employees; Computer Games industry)
July 2007 — Present (2 years 1 month)
Adam is the first Expat member of the Shanghai Online Gaming Committee, and is focused at providing a professional balance between the Committee and the Local and International Game Community.
(Privately Held; 11-50 employees; Computer Games industry)
March 2007 — Present (2 years 5 months)
A gaming website rich with the detail of a virtual world without the learning curve. Where you can win cool in-world prizes as you play games we hand picked from all over the world. Where community is rewarded and excitement is built in.
The Second life for casual gamers.
http://www.flowplay.com
(Privately Held; 11-50 employees; Computer Games industry)
March 2006 — Present (3 years 5 months)
(Non-Profit; Computer Games industry)
January 2006 — Present (3 years 7 months)
Coordinator of the of the Shanghai IGDA chapter.
(Sole Proprietorship; 11-50 employees; Computer Games industry)
January 2000 — Present (9 years 7 months)
CEO: Formerly ORiGO Gaming Entertainment LTD