LinkedInAdam Swanson

Adam Swanson

Senior Sound Designer at Riot Games

Location
Los Angeles, California
Industry
Entertainment
Education
  1. University of Colorado Denver
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Websites
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University of Colorado Denver

University of Colorado Denver

Recording Arts

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Background

Summary

I believe creating amazing player experiences starts with a strong focus on understanding game audio, fostering good relationships with developers and other disciplines, and establishing a culture of effective feedback.

SKILLS AND QUALIFICATIONS

•Strong AAA video game sound design and implementation experience
•Ability to think creatively and effectively tackle the challenges of being on multiple teams at different stages on a Live Pipeline Team
•Passion for games and sound design; strong ability to learn quickly as projects and team develops, meticulous attention to detail and excellent problem-solving skills
•Up-to-date knowledge of gaming industry and trends, including AGILE/SCRUM principles and Kanban Development
•Recording, editing and mixing expertise of large multi-track projects, Foley, sound design and voice-overs utilizing Pro Tools, Nuendo, Sound Forge, and Waves, SoundToys and GRM Tools plug-ins
•Other program knowledge includes: Fmod, Wwise, Perforce, Accurev, DevTrack, Visual Studio, Vegas, Office XP, Photoshop, Windows, Mac OS X and more

Specialties: MOBA, MMO, RPG, RTS, Weapons, Fantasy, Magic, Combat, Spells, Foley, Physics Controlled Objects, Modern & Historical Weapons/Firearms, Memory Management, Outsourced Audio/Sound Studio Services, Third-Person Perspectives, Open-world /Sandbox, Action-Adventure, Fantasy.

Experience

Senior Sound Designer

Riot Games
– Present (3 years 8 months)Santa Monica, CA

Courses

Riot Games

  • Leading Others
  • Crucial Conversations
  • Peer Coaching
  • Kanban Training
  • How To Be A Kick Ass Teacher

Projects

League of Legends(Link)

– Present

League of Legends: Dominion

Dungeon Siege III(Link)

The Saboteur(Link)

League of Legends - New Audio Engine

Led the switch to a new audio engine for League of Legends.

Skills

  • Sound Design
  • Field Recording
  • Wwise
  • FMOD
  • Sound Editing
  • Dialogue Editing
  • Surround Sound
  • Audio Post Production
  • Nuendo
  • Pro Tools
  • Sound Forge
  • Waves Plug-ins
  • GRM Tools
  • Sound Toys
  • Native Instruments
  • Scrum
  • Agile Methodologies
  • Kanban
  • Team Leadership
  • Team Mentoring
  • Voice Over
  • Game Development
  • Recording
  • SFX
  • Steinberg Nuendo
  • Foley
  • Perforce
  • MMO
  • Sound Effects
  • Animation
  • Game Audio
  • PS3
  • Sound
  • Unreal Engine 3
  • Computer Games
  • Audio Editing
  • Video Games
  • Xbox 360
  • Game Design
  • DevTrack
  • Console
  • See 26+  See less

Education

University of Colorado Denver

Bachelor of Science in Music Industry Studies, Recording Arts

Activities and Societies: Audio Engineering Society (President/Chair)

Organizations

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