Adam Crowe

Adam Crowe

Idealist

London, United Kingdom

Current
  • Precog at Various
Past
  • Large Number at Age0+
  • Research Assistant at GLOBAL FEED
  • Fluid Compressor at i-DAT
Education
  • University of Plymouth
Connections
68 connections
Industry
Design

Adam Crowe’s Summary

Idealist


Adam Crowe’s Experience

  • Precog

    Various

    (Design industry)

    February 2008Present (1 year 6 months)

    Insights and intuitions.

    2009
    • Service Design and Data Strategy for a Startup (London)
    • The Emotional Internet for The Future Laboratory (London)
    • The Future of Work for The Future Laboratory (London)

    2008 – 2009
    • Empathy Tester for a Transmedia Startup (London, 6 months)

    2008
    • Service Design for The Future Laboratory (London)
    • Brand Folklore for Dial House (San Francisco)
    • Transmedia Storytelling for Dial House (San Francisco)
    • Serious Reality Gaming for Apply Group (London)
    • Mobile Experiences for POKE (London)
    • Connected Products for The Future Laboratory (London)

  • Synaptic Tactician

    Imagination

    (Privately Held; 501-1000 employees; Design industry)

    July 2007January 2008 (7 months)

    Making the connections.

    I was invited to help set up a Digital Insights unit within the Digital Communications team and to design connective digital strategies for global brands.

    Notable Projects
    Where Are The Joneses? An award-winning audience-scripted online sitcom for Ford of Europe.

    • BIMA Awards 2007 - Best use of Social Software - Finalist
    • IVCA Awards 2008 - External Interactive Media - Gold Winner

    http://www.wherearethejoneses.com

    Clients
    Ford, Intel, Glen Grant

    http://www.imagination.com

  • Creative Researcher

    Sense Worldwide

    (Privately Held; Design industry)

    April 2006July 2007 (1 year 4 months)

    People, things, and the future.

    Working alongside some frighteningly clever people, I used my creative technology skills to help companies engage people with new product and service experiences.

    Activities
    • Design: Research websites enhanced by social media services
    • Creative: Generating brand ideas enabled by emerging technologies
    • Research: Expert resource on emerging technology user behaviours
    • Prototyping: Design lead for networked knowledge sharing application
    • Technology: Evangelist for inter-networked research practices

    Clients
    MTV, Nickelodeon, Turner Entertainment, Playstation, BBC, ITV, Reuters, Diageo, Nokia, and Nike.

    http://www.senseworldwide.com

  • Digital Designer

    Various

    (Design industry)

    October 2004April 2006 (1 year 7 months)

    Design services provided to arts, education and small businesses. Projects included: Adobe/Macromedia software training for creatives; facilitating workshops for school kids and teachers; hosting weekly noWax digital music networking events.

    http://www.nowax.co.uk
    http://www.betawax.co.uk

    Toolbox
    • Dreamweaver and HTML/CSS/JS/PHP/XML
    • Director and Lingo
    • Flash and ActionScript
    • Photoshop, Illustrator, InDesign
    • AfterEffects, FinalCutPro, DVDStudioPro
    • Max/MSP/Jitter

  • Large Number

    Age0+

    (Design industry)

    March 2003July 2005 (2 years 5 months)

    People are the killer app.

    I co-founded a collective of 4 designers to create people-powered interactive/participative/narrative/performative feedback loops.

    Projects included audience-driven installations, an alternative reality game-esque mobile learning prototype for kids to reenact historical events, and an award-winning hide-and-seeking/ambient social surfing, mobile game/play/experience ('relational art') thingamajig.

  • Research Assistant

    GLOBAL FEED

    (Design industry)

    October 2003October 2004 (1 year 1 month)

    Digital Designer for GLOBAL FEED at the Institute of Digital Art & Technology

    By connecting ecological imperatives with experimental new technologies, GLOBAL FEED aims to organise the display of processed satellite data for the public to 'see for itself.'

    http://www.spacex.org.uk/pl23.html

  • Fluid Compressor

    i-DAT

    (Design industry)

    September 2003October 2004 (1 year 2 months)

    Research Assistant for Liquid Press at the Institute of Digital Art & Technology

    The Liquid Press consolidates a series of new media publishing activities which explore the construction and dissemination of emergent media in the form of transmedia digital content: liquid media that can flow through a range of media forms: e-books, software, net.art, and broadcast media.

    http://www.i-dat.org


Adam Crowe’s Education

  • University of Plymouth

    BSc (First-Class Honours) , MediaLab Arts , 20012005

    Lock up your computers!

    Voted 3rd best UK design degree by Computer Arts magazine (2006), BSc (Hons) MediaLab Arts is a unique synthesis of critical theory, software art, and design for emerging technologies.

    http://b.i-dat.org


Additional Information

Adam Crowe’s Groups:

  •    User Experience
  •    Transmedia Producers Network
  •    London Digital Week

Adam Crowe’s Honors:

Awards
• Best of Show, Submerge Graduate Awards 2005, Bristol
- For YOU-WHO, an ambient social mobile game by Age0+

Exhibitions
• BetaWax at The Afterparty: Submerge Graduate Awards 2005, Bristol
• YOU-WHO with Age0+ at Submerge Graduate Awards 2005, Bristol
• REVIEW with Age0+ at BETT 2005, Olympia, London, as part of
- NESTA Futurelab Design Challenge 2005 in association with GameLab
• noWax Plymouth at Apollo Space Programme, Plymouth, 2004/2005
• See See Tee Vee with Age0+ at MLA(X), Plymouth Arts Centre, 2003

Symposia Programmed
• Cultural Industries Redefined, Plymouth Arts Centre, 2005


Adam Crowe’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • expertise requests
  • reference requests
  • getting back in touch

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