
Senior Software Architect at Blinkx
San Francisco Bay Area

Senior Software Architect at Blinkx
San Francisco Bay Area
Architect and Lead developer in the following projects:
http://www.blinkxbbtv.com
http://www.blinkxbrasil.com.br
http://www.blinkx.com (video streaming, content delivery, web architecture)
Design and implementation of important parts of the blinkx Advertisment network, including Adhoc Viral.
I have an extensive knowledge of the video and entertainment industries, the experience of developing a fully functional and professional Television Studio system (Natural Studio) which gave me the basis over video and formats. I did also developed real-time applications focused on running in hardware for camera robotics and integration of 3D into real-time video for Broadcast TV.
Currently my focus is on media streaming, analysis and processing for Autonomy/Blinkx. My job also involves travelling and spending quality time being allocated in different parts of the world for short and very challenging projects that complement my normal development on the 'lab'.
Real-time, 3D, Video, Audio, Computer Vision, Physics, low level, Blinkx
(Public Company; 11-50 employees; BLNX; Media Production industry)
May 2007 — Present (1 year 5 months)
Lead Programmer - Core development for many of the technologies in Blinkx.com...
If you search on www.blinkx.com, or one of our partners, and you find and see what you want. This is my job.
(Public Company; 201-500 employees; AU.; Computer Software industry)
August 2005 — May 2007 (1 year 10 months)
I am involved in building the technology for Autonomy and Virage related with video displaying and analysis. Key developer in blinkx.com
(Privately Held; 11-50 employees; Computer Software industry)
May 2004 — April 2005 (1 year)
I was working part time while doing one year at the Lincoln University.
http://www.tjs.co.uk
(Privately Held; 11-50 employees; Broadcast Media industry)
2002 — 2004 (2 years)
Development of the product Natural Studio, which is a complete television studio set, ready for production. I was leading the development of the system, and writing the code for the interface in C++, directshow code, and hardware interaction, remote control of VTRs, and Cameras. Also some development on embed C and Assembler for the SGO propietary camera robotics.
http://www.sgo.es
http://www.naturaltools.com/
(Privately Held; 11-50 employees; Computer Games industry)
June 2003 — September 2003 (4 months)
Hired to adapt games from software rendering to hardware rendering.
FX Interactive refurbish games adapting them into the latest 3D or software technology.
(Privately Held; 11-50 employees; Computer Software industry)
April 2000 — June 2002 (2 years 3 months)
Games, and internet Technology. I was one of the shareholders in charge of the technology development. Running a business and manage several people at the age of 23 was a real challenge in my life.
We did developments for El Mundo, Ediciones SM, Reyes Infografica, Mundofree, Grupo Tender,...
(Computer Software industry)
1999 — 2000 (1 year)
Ex-shareholder of the company E3 Futura Networks, which developed games for Terra Networks, and Antena 3 Television, and was in charge of the technology part of the Campus Party.
Bachelor (Hons) in Physics, In progress, 2006 — 2010 (expected)
Since i was a student in Somputer Science i've been interested on improving my physics to be able to simulate physics phenomena.
You have to live your life like if you were going to die tomorrow, and study like if you were going to live forever.
Bachelor (Hons) Degree In Computing and Information Systems 2i, Computing, AI, 2004 — 2005
HND Computing and IS, Computing & Information systems, 1998 — 2000
Marina Civil (Chief/Naval Engineering), Not finished., 1996 — 1998
Not finished