
C.E.O. at Novel Projects, Inc./BookLamp.org
Boise, Idaho Area

C.E.O. at Novel Projects, Inc./BookLamp.org
Boise, Idaho Area
Note: If you wish to add me to your contact list, please send an invite to aaron@cangooglehearme.com.
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I'm the founder and owner of Novel Projects, Inc., CanGoogleHearMe.com, and BookLamp.org. BookLamp.org is a project designed to match readers to books based on stylistic variations in writing style. Visiting BookLamp.org does a better job of summing it up.
CanGoogleHearMe.com is a blog about the development of the idea: both the blog and the concept have been well received. We've been covered now by news networks as far away as Afghanistan, Iran, Australia, and England, as well as networks closer to home, such as Wired, PBS, ABC, TechCrunch, and a long list of others.
I supported myself as a freelance writer and editor for six years before the launch of BookLamp.org, and as a contract web developer.
project management, public relations, project development, book analysis, data mining
(Computer Software industry)
February 2007 — Present (1 year 9 months)
(Computer Software industry)
June 2003 — Present (5 years 5 months)
Novel Projects runs BookLamp.org and CanGoogleHearMe.com
(Public Company; 51-200 employees; NYT; Internet industry)
March 2004 — May 2008 (4 years 3 months)
I worked at About.com as the Nintendo Guide for four years, both as an editorial writer and as an editor directing a team of freelance writers. Before leaving the company to work on Novel Projects, I lead a team of writers to every E3 in the last seven years, been involved in the creation of two game-focused webcomics, was the catalyst of blows between The New York Times and Harvard University, and thoroughly enjoyed working in an industry that I love. While I've certainly moved towards the technology and publishing industries, the gaming industry will always be an interest of mine.
(Publishing industry)
January 2002 — January 2006 (4 years 1 month)
I worked at GamesFirst for several years, starting as a writer and working my way to Assistant Editor-in-Chief. Founded in 1997, GamesFirst had a crew of more than 15 reviewers and editorial writers while I was there, and fielded sizable reporting teams to every E3 between 1999 and 2007. While I am still technically involved with GamesFirst, my day-to-day operations there are no longer significant. I'd someday like to return to GamesFirst, and consider it one of the most influential jobs I've ever had.
(Public Company; 10,001 or more employees; Computer Hardware industry)
January 2001 — June 2003 (2 years 6 months)
I worked for Apple Computer from 2001 to 2003 while studying at the University of Idaho. I was contracted by Apple to help promote the use of Apple technology in the educational environment through direct interaction with the faculty and administration. I also wrote for Apple's gaming website at http://apple.com/games/, covering E3 from the perspective of Apple owners.
2000 — 2006