Aaron Melcher

Aaron Melcher

Owner, Engineer at Knockout Games LLC

Location
Cambridge, Massachusetts (Greater Boston Area)
Industry
Computer Games

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Aaron Melcher's Overview

Current
  • Owner, Engineer at Knockout Games LLC
  • Board Member at Boston Post Mortem/IGDA Boston
Past
  • Sr. Software Engineer, Graphics at Turbine
  • Software Engineer at Turbine
  • Graphics/Generalist Programmer at DoubleTap LLC
Education
Connections

500+ connections

Websites

Aaron Melcher's Summary

I've worked for The Man for awhile, now I port indie games.

Specialties: Rendering, math/physics, C/C++, misc. other languages, multi-platform development, engine development, game logic, web development, project management, AAA game development, casual game development, touch screen game development, parkour

Aaron Melcher's Experience

Owner, Engineer

Knockout Games LLC

April 2014Present (7 months) Greater Boston Area

I currently port video games, here are some (Mac/Windows/Linux/iOS):

Snapshot
Hoard
Super Splatters
La-Mulana
Democracy 3
Quadrilateral Cowboy
Braid

Board Member

Boston Post Mortem/IGDA Boston

September 2012Present (2 years 2 months) Greater Boston Area

Sr. Software Engineer, Graphics

Turbine

Privately Held; 201-500 employees; Computer Games industry

June 2012March 2014 (1 year 10 months) Needham, MA

I tightened graphics on level three.
LOTRO, DDO, IC

Software Engineer

Turbine

Privately Held; 201-500 employees; Computer Games industry

September 2011June 2012 (10 months) Needham, MA

Worked on some games:

Lord of the Rings Online: Riders of Rohan expansion
Infinite Crisis

Ported the following to Mac:

Lord of the Rings Online
Dungeons & Dragons Online

Graphics/Generalist Programmer

DoubleTap LLC

March 2010September 2011 (1 year 7 months)

Developed game projects for platforms ranging from web to home consoles. Main responsibility was focused on low-level rendering architecture. Worked on a small team that required the use of a general skill set.

Major Credits:
Deadliest Catch: Sea of Chaos (Wii/XBox360/PS3)
The Oregon Trail (Wii/3DS)

Engine/Tools Programmer (Off-site Contractor)

Midwest Electronics

November 2009March 2010 (5 months)

Worked on an unannounced game coming soon to an arcade near you. Did engine and tool development.

Co-Founder

Binary Solo LLC

Partnership; 1-10 employees; Computer Games industry

June 2008March 2010 (1 year 10 months)

I assisted with communication with the customer and finances. My main duty was to design and implement game software for iPhone, PC, and Web deployment.

Privately Held; 51-200 employees; Entertainment industry

July 2008November 2009 (1 year 5 months)

Managed game software development. Worked on game tech used to deploy casual touch screen games to iPhone, Windows, and custom Linux Platforms (bar-top touch screens).

Privately Held; 51-200 employees; Entertainment industry

August 2007June 2008 (11 months)

Designed, constructed and maintained code for casual touch screen games.

Aaron Melcher's Organizations

  • Boston Post Mortem/IGDA Boston

    Board Member
    • September 2012 to Present

Aaron Melcher's Skills & Expertise

  1. C++
  2. Rendering
  3. Cross-platform Development
  4. Web Development
  5. Engine Development
  6. Game Development
  7. Console
  8. Development Tools
  9. DirectX
  10. Perforce
  11. ActionScript
  12. Xbox 360
  13. PS3
  14. C#
  15. Visual Studio
  16. Unity3D
  17. OpenGL
  18. Subversion
  19. Wii
  20. C
  21. Java
  22. Gameplay Programming
  23. Objective-C

View All (23) Skills View Fewer Skills

Aaron Melcher's Education

Full Sail University

BA, Game Development

20052007

GPA 3.71, salutatorian

Activities and Societies: Programming, Studying, Weight Gain, Projects

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