
Greater Boston Area

Greater Boston Area
My professional interests include everything that is at the intersection of creativity and technology: high-tech entrepreneurialism, company formation, computer and media technology, software architecture, Web content and user interfaces, human-machine interaction, online communities, virtual worlds and game design.
I have experience developing and marketing Internet-based entertainment, community and infrastructure software. I've raised over $100M in financing for companies I have founded, including venture capital, private equity placement and a public offering. Legends of Future Past, a game I launched in 1991, was one of the first commercial online games on the Internet. Eprise, the content management company I founded, went public on NASDAQ, was later acquired by a large software company, and ultimately spun-out again--continuing operations a decade later as an independent company once-again.
I founded GamerDNA Inc. in September 2006 when I realized that computer game companies continue to develop and market online games based on a decade-old formula. I'm convinced there is a massive opportunity for an online community that combines the unique passion of videogaming consumers while also delivering new and innovative means of distribution for game products.
Management team recruiting, company formation, entrepreneurial finance, capital acquisition, technology and marketing strategy, online communities, social networks, virtual worlds, game design.
(Privately Held; 11-50 employees; Computer Games industry)
September 2006 — Present (2 years 4 months)
(Public Company; 201-500 employees; EPRS; Computer Software industry)
1997 — 2001 (4 years)
(Computer Games industry)
1991 — 1997 (6 years)
Technology, entrepreneurship, company leadership, social networks, blogs, wikis, economics, disruptive business models, content management, computer games, game design, virtual worlds, science fiction, travel, scuba diving.