Director of Global Kids' Online Leadership Program
Greater New York City Area
Director of Global Kids' Online Leadership Program
Greater New York City Area
Barry Joseph, Director of the Online Leadership Program, holds a BA from Northwestern University and an MA in American Studies from New York University. Barry came to Global Kids in 2000 through the New Voices Fellowship of the Academy for Educational Development, funded by the Ford Foundation. He has developed innovative programs in the areas of youth-led online dialogues, video games as a form of youth media, and the educational potential of virtual worlds like Second Life, combining youth development practices with the development of high profile digital media projects that develop 21st Century Skills. He has also worked with GK's development program to secure funding from the Time-Warner Foundation, the Surdna Foundation, the Corporation of Public Broadcasting, the MacArthur Foundation, and the Microsoft Corporation.
Barry serves on the steering committee of the MacArthur Foundation's Digital Media and Learning initiative and his writing will appear in the Foundation's Ecology of Games volume in 2007. Barry has been invited to present at the University of Wisconsin's Games, Learning and Society Conference, M.I.T.'s Educational Arcade, the annual Games For Change conference, at the United Nations, and at Microsoft's Wide World Summit. His projects and views have appeared in the New York Times, CNN, Marie Claire, BusinessWeek, The Voice of America, and through press in Russia and Japan. During his time at Global Kids, Barry has also found time to successfully launch two non-profits, Games For Change and a second working for a peaceful resolution to the Israeli/Palestinian conflict.
Second life name: Globalkids Bixby
Youth development, online dialoging, socially-conscious game development, digital divide activism, global education, youth leadership, human rights education, facilitation, curriculum development, fundraising, gaming, serious games, Second life, virtual worlds, teen second life
(Non-Profit; 11-50 employees; Primary/Secondary Education industry)
August 2000 — Present (9 years 4 months)
Translating a highly successful off-line youth development and global education program to the Internet using games, dialogues, virtual worlds like Second Life, and other New Media with urban youth in New York City.
(E-Learning industry)
2004 — 2007 (3 years )
(Non-Profit; 1-10 employees; Internet industry)
January 1998 — May 2000 (2 years 5 months)
(Privately Held; 201-500 employees; Internet industry)
December 1995 — December 1997 (2 years 1 month)
I was a producer in their New Media division, before it became old.
(Public Company; E-Learning industry)
1995 — 1995 (less than a year)
MA , American Students , 1992 — 1993
ma , American Studies , 1987 — 1991
second life, civic engagement, virtual worlds, youth development
ListenUp's Adobe Youth Voices recognition