
Concept Artist at The Amazing Society
San Francisco Bay Area

Concept Artist at The Amazing Society
San Francisco Bay Area
I am currently working at The Amazing Society on an exciting licensed IP. I've had the pleasure working on 2 original IP MMO's in Austin Texas at Space Time Studios and in San Francisco at Slipgate Ironworks.
I have worked on 3 AAA titles at Sony and Zipper Interactive on three 3rd person shooters, interned at Gnomon school of visual effects, and was an instructor in 3D workshops at Digipen during my time as a student.
My goal is to continually improve and learn as an artist as well as work at an animation film studio.
conceptual design, Illustration, Concept Art, Visual Development
Skilled in Maya, 3D Studio MAX, and Photoshop, Sketchbook Pro
communication skills
managerial experience
3D Production knowledge including animation, modeling, texture maps, and rigging for games.
(Privately Held; Computer Games industry)
October 2009 — Present (2 months)
Conceptual design and illustration for upcoming project
(Computer Games industry)
November 2007 — Present (2 years 1 month)
Contract artwork
(Privately Held; Computer Games industry)
February 2008 — October 2009 (1 year 9 months)
I helped establish the look and feel to the game as well as establishing main characters, environments, NPC races, color palettes, props, and zones paintings.
(Privately Held; 11-50 employees; Marketing and Advertising industry)
April 2007 — January 2008 (10 months)
I was in charge of creating designs from thumbnails to finished paintings for main characters, props, environments, and special effects for the AAA MMORPG genre. I also helped design and maintain a unique art style and styleguide for outsourcing and in house representation.
(Entertainment industry)
2007 — 2007 (less than a year)
Interned and assisted the school in day to day operations from class needs to incoming student issues.
(Privately Held; 51-200 employees; Computer Games industry)
January 2005 — September 2006 (1 year 9 months)
To conceptualize, design, and create all aspects of environments, props, and interactive objects for multiple levels. Also given the task to create downloadable content for Sony website.
(Public Company; 11-50 employees; SNE; Computer Games industry)
June 2004 — February 2005 (9 months)
I worked with Senior artists to create and concept art assets including models, vehicles, props, and terrain. Worked with large teams to help polish models, levels, and gameplay.
(Privately Held; 11-50 employees; Higher Education industry)
June 2003 — October 2003 (5 months)
Taught concepts, theories, and the implementations of 3D to several classrooms with an average of 25 students.
Aided with the production, training, problem solving, and comprehension of 3D to the class of 2005.
Taught numerous all-day Workshop classes on animation, modeling, and UV mapping using both Maya and 3DS Max
Conceptual Design and Illustration 2006 — 2007
AAA , Animation , 2002 — 2004
AA , arts and Science , 1997 — 1999
Basketball, "art of" books, Music, and the History channel
Sketchnight
1UP.com's best of E3 2005 award